Ludum Dare #44compo
Coin Floor

So you find yourself in a dungeon. It's probably dangerous. Luckily you have a sword, which you sold for 12 coins and that's fine since you have a dagger, which you also sold for extra 4. Now all you have is 16 coins. But you still require more, it's like your life depends on it.
You also need to pay to activate the levers. Don't ask how or why.
Controls
* In order to walk - press a key which is used for walking.* In order to jump - step on a fake floor tile which is actually a button.
* In order to interact - press a key on a keyboard, just make sure it's not the same keyboard you use for walking.
* Main Menu - ESC or F1-F12 (F13 and above are not suported)



Comments15
I like the views of the gates when you open the doors.
The game did lag a bit for me.
@jkoftekian Yes. Though not as good as in editor or any other platform.
@someone I like that door skip. | WebGL doesn't like polygons even when most of them are occluded.
@avon Yes, they are really stupid but they try. They even give up after they lose line of site and even TRY to avoid obstacles such as walls or pits. | You should be able to hear sounds. They could be low compared to other LD games or it could be another nice quirk of WebGL. Try moving volume slider a bit in case `PlayerPrefs.GetFloat("Volume", 1)` returns 0 instead of 1.
Making AI in game jams is really difficult, the ones I've done in the past have also been very simple. It's a bit more important in this game though, since there is no combat to deal with them. My main complaint wasn't really that it was simple, but that there was no other tactical element to it than outrunning them. For example if they were patrolling in such a way that you could sneak past them, or lure them into traps.
Going forward adding more diverse enemies would be cool.