the concept is that you are the robot used for winning a space ship as a so you trade youre life for someones ship just how life currency works (its far fetched but original :p)
As others mentioned the theme is unclear. After reading your comment I went back and re-read the title screen and understand the connection.
I was able to jump over most of the enemies on my first play through which eliminated the need to fight. That being said even when fighting there was very little concern of dying. If the enemies did more damage it would have added to the gameplay.
the controls seem glitchy from time to time; also I could get past the bees without even fighting them :D sometimes I did get damage and did not know from what, some better indications could be nice I think :)
i feaking loved it altough hard to learn once i got the hang of it time couldnt even kill me (well it did but it took a while guess im just to good lol)
This game is whacked in the best possible way... the jarring death and restart would be my main complaint. I think if, when you die, you had your character fall apart, it would be a good help in the transition from death to new start.
There was something about this.. that charmed me completely. Had a QWOP feel to it with the physics ragdoll based control scheme, and something funny about waving a sword at enemies to harm them. The premise was actually good too, the robot in disguise and slowly being exposed as you lose health. I am not sure how good this is technically, but I am sure I had a good time and wanted to play on. The lobster hands and big trots were creepily beautiful
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I was able to jump over most of the enemies on my first play through which eliminated the need to fight. That being said even when fighting there was very little concern of dying. If the enemies did more damage it would have added to the gameplay.
Also I didnt get how does it relate to the theme