I liked the little pieces of flavor text, invisible walls were buggy though and the theme could be used in a more original way, a little tutorial even if it was a chunk of text, would also be good, overall, good game if it had some more polish, but ofcourse I understand that due to time constraints that isn't always possible...
In my opinion, the game lack some "impact", often is hard to judge if you are actually making progress or not and the choices you make not always lead to result you expect. Overall is a decent game, but the lack of sound make it harder to perceive (every aspect of the game is a new dimension, art, programming, sound and so on and even the slightest difference make a huge impact). Overall, congtraz with your game, hope you have learned a lot from this experience. Good luck.
Could use a lot more polish. Instantly clipped through the shopkeep, struggled and managed to clip myself out. The game looks like you're set to adventure in 3D, but the main game is a choose-your-adventure type game using a menu.
I like the over-world! I was looking forward to adventuring around like that, but then I realized it wasn't the main core of the game.
Sorry guys, you don't make any progress in this game couse it doesn't have any, excepted when you buy something you can do something else and take less dmg from mobs or make harder hits
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I like the over-world! I was looking forward to adventuring around like that, but then I realized it wasn't the main core of the game.