
Currency delivery
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Controlled by :keyboard: or :video_game:
The selection of the states and map generation is random at every start.
Made in Unity3D/C#/BFXR/Audacity/BoscaCeoil/MSPaint
Made during 48 hours (actual time spent ~16h)
I used 1 font from the net, plus I didn't draw the flags (Wikipedia). I totally didn't expect to realise I'd fit into the COMPO restrictions (I always do jams), so here I am! Oooooh-yeeeah!
Rough reconstruction of my work (times in CEST/UTC+2):
* Sat 08:00 - start thinking
* Sat 09:00 - fetch groceries (30 min)
* Sat 11:00 - the idea with delivering currencies between banks
* Sat 12:00 - lunch
* Sat 13:00 - start prototyping, promise self not to do too much programmer's art too early
* Sat 15:00 - a stroll outside for an hour
* Sat 16:30 - continue working, find that I broke my promise to myself
* Sat 18:00 - map generator, textures loader, movement, some effects and animations working
* Sat 20:00 - go out for the whole evening
* Sun 09:00 - restart working
* Sun 12:00 - lunch
* Sun 13:00 - gameplay is still very bad
* Sun 16:00 - download and process all currencies and flags
* Sun 20:00 - final time count-down gameplay, win/fail screens, start screen done
* Sun 21:00 - add sounds and music
* Sun 23:00 - UI is totally broken in WebGL
* Mon 01:00 - Cry after 2 hours wasted, still not find a way to show the UI in WebGL
* Mon 02:00 - Go to bad sad and pissed off BUT submit (Win64 only + src)
* COMPO ENDS
* Mon 08:00 - start workaround on the WebGL UI (=porting/bugfixing)
* Mon 09:45 - submit a version with WebGL UI working (=porting/bugfixing)
* Mon 22:00 - submit a WebGL version without music (=porting/bugfixing)
PLAY HERE! :point_down:
The selection of the states and map generation is random at every start.
Made in Unity3D/C#/BFXR/Audacity/BoscaCeoil/MSPaint
Made during 48 hours (actual time spent ~16h)
I used 1 font from the net, plus I didn't draw the flags (Wikipedia). I totally didn't expect to realise I'd fit into the COMPO restrictions (I always do jams), so here I am! Oooooh-yeeeah!
Rough reconstruction of my work (times in CEST/UTC+2):
* Sat 08:00 - start thinking
* Sat 09:00 - fetch groceries (30 min)
* Sat 11:00 - the idea with delivering currencies between banks
* Sat 12:00 - lunch
* Sat 13:00 - start prototyping, promise self not to do too much programmer's art too early
* Sat 15:00 - a stroll outside for an hour
* Sat 16:30 - continue working, find that I broke my promise to myself
* Sat 18:00 - map generator, textures loader, movement, some effects and animations working
* Sat 20:00 - go out for the whole evening
* Sun 09:00 - restart working
* Sun 12:00 - lunch
* Sun 13:00 - gameplay is still very bad
* Sun 16:00 - download and process all currencies and flags
* Sun 20:00 - final time count-down gameplay, win/fail screens, start screen done
* Sun 21:00 - add sounds and music
* Sun 23:00 - UI is totally broken in WebGL
* Mon 01:00 - Cry after 2 hours wasted, still not find a way to show the UI in WebGL
* Mon 02:00 - Go to bad sad and pissed off BUT submit (Win64 only + src)
* COMPO ENDS
* Mon 08:00 - start workaround on the WebGL UI (=porting/bugfixing)
* Mon 09:45 - submit a version with WebGL UI working (=porting/bugfixing)
* Mon 22:00 - submit a WebGL version without music (=porting/bugfixing)
PLAY HERE! :point_down: