> *"What else can I do to save these people?" Cried out Danko above the thunder. And suddenly he ripped open his breast and tore out his heart and held it high above his head.*
Description ---------------- This game is a top-down slasher with tower defence. You are the last person to whom the only thing left to protect is the altar. Even your life is not so important. Do not be afraid to give away your organs in order to restore health to the altar and receive its power in the form of buffs and debuffs.
Your goal is to survive 5 waves and don't let to fall your altar down.
:crossed_swords: Destroy enemies!
:skull: Give your organs to heal your altar's and get buffs/debuffs.
:skull_crossbones: Be smart and balance your hp and altar's hp.
:video_game: We hope you enjoy the game. All feedback is very important for us. Good luck. Have a fun!!
Fix Update v.0.01 + Fixed bug with altar openning + Fixed bug with pause button + Fixed bug with damage hero + Fixed bug with lights in webgl version + Fixed bug with sound of skeletons + Fixed bug with colliders
Controls: + W,A,S,D - walk + Left Mouse - attack + E - use altar + P - pause + Esc - quit game
Beautiful graphics! The mood created by the visuals is very good, although I thought the gameplay was a bit clunky. It felt weird to use the mouse to attack, but the direction of the attack wasn't related to the mouse
Wow! Honestly, this is just our game but executed better :sweat_smile: The pixel art is amazing, the sound effects are really satisfying, and the menu for sacrifices is really well done and cool. One of my faves of this jam so far.
This game is not very compelling for me. It begins very slowly. I think it is a bit heavy-handed with the theme.
I should note that the music is way too soft and the sound effects are way too loud. I had to reduce my headphones to the lowest volume and all I could hear were the squishing and crunching sound effects.
The later enemies have interesting designs and I like the nude pixel art. The overall aesthetics of the game's art and music is fine but not my style...
@hubol, thanks for feedback. It was too difficult to do everything for 72 hours, because of pixel art, different mechanics of hero. I agree that the game isn't fully done, but i think our team have done a great job and lately we'll fix all bugs and weak moments.
@elrobo The mouse direction is required for an attack in one of the buffs, and for a normal attack we did not have time to do it, so the player does not understand at first that the attack goes in the direction of the keys, thanks for the feedback
The game achieves a nice mood for me. I like the subtle bloom effect and artstyle. You could invest some more time for more enemies and specials like a dash!
Graphics and sound are perfect and are perfectly working with the theme! The only thing that needs some optimization is the repetative gameplay. But that's absolutly ok for 72 hours! GOOD JOB!
A very nice game, but I had trouble finding out, what the different symols in your level-up menu mean. The graphics are great. Simple but effective! But I think maybe the music should be a little louder compared to other sfx effects (or maybe adjustable). Plus: It perfectly matches the theme!
Woaw guys ! The pixelart is beautifull ! The gameplay is also good but a little bit repetitive. One slightly sour note, the fact that there is no sound when the player is hit. But good entry guys !
Stunning artwork! The gameplay itself has a solid core, though I do wish you could move while attacking - in general, speed itself somewhat lacks. The design choice behind the brain upgrade also had me wondering, as I couldn't feel much of a reward behind inverted controls, or many upgrades; and because they reset from stage to stage, choices overall seemed to lose some value, and I'm not sure how your own power scales up to enemies'. Game feel though! Those sound effects, and the feel behind hits is pretty darn sweet! That being said, congratulations on the entry!
@fusionnist I agree with your every point. Our game weakly motivates the player to play it. And some aspects are unbalanced. I really hope that you didn’t spend your time for nothing and enjoyed the game. thanks for the feedback
@someday-not-today Haha, you're too modest! You guys have great potential here, just as every other participant. Ludum Dare is no place to feel you're wasting time! Quite the opposite, it's been my favorite event in life since I started - and anyone participating is awesome as well. Keep up the good work, cheers!
The art is absolutely amazing. The game itself is lacking a bit of variety and all the enemies do the same thing. Sometimes the enemies attack during a knockback (or it does not reset their timers).
Polish, gameplay, game overall 5/5. It was hard for me personally to understand what was going on but never the less, I enjoyed my time with this game and would love to see an expansion to this with a tutorial for n00bs like myself xD
Excellent graphics. The map felt a little empty, but I'm sure as you continue working on it, it'll flesh out a bit. More intense music could be more fitting as well. great work though :)
Very nice animations and graphics I was immerged in the mood
What you can improve: * add feedback when enemy touched you and dealed damages * better hitbox between my attack and enemy * launch the attack in direction of my click mouse * on the win screen add button to restart * add pause menu
Will it certainly looks pretty, gameplay wise it controls a bit clunky. Your melee range is far too short, while it seems like you take contact damage from enemies when they are nowehere near you.
Mood-wise, this game was really nice. I loved the music and the art style was cohesive. The gameplay mechanics were simple enough to understand (although at first I kept trying to press e when I wasn't near the altar) and the game was fun. I didn't understand the bars at the top very well.
The graphics are beautiful and the controls feel great ^^ The music was very fitting and the sfx sounded nice :) The only thing I would add would be an up and down attack + animation but otherwise it's a really great game
I like the feel of the game, actually won on my first try :D Pixel art was great. Had some trouble with hit boxes though and didn't know that the mouse affects where I attack. Overall very pretty ^^
Amazing artwork! I really love the graphical style. Great take on the theme and execution. I think the music sounds great but I feel it's a bit of a mismatch toward the mood of the game. Also I noticed in your WebGL build the sound effects are playing in one speaker only. That happens with mono sounds in Unity WebGL but converting them to stereo will fix it. Excellent job on this!
Thats some pretty nice graphics out there. When i saw for the first time the image of the theme on twitter i imediatly though that someone would made a game about trading organs for something but just now i finally see in your game.
Its kinda of odd to think that a game about a naked man with a sword is cool but you guys managed it. It kinda fits the proposed thematic of a man ripping his own breast to tore his heart out (how he managed to still alive after ripping the heart and brain out is up to debate).
Awesome graphics and artwork, perfectly complimented by some great sound in the background. I think the idea of the game is really cool - lots of people had a similar take on sacrificing parts of yourself for boosts, but I think the way you guys did it with sacrificing your organs for different effects was really cool. One issue I had with the game involved hitboxes - it's hard to know where I need to be aiming at to hit an enemy. Additionally, I wished there was more feedback about when I got hit. The health bar would go down, but I wasn't really looking up there when there was like 5 enemies on me, so it would be nice if there was maybe some camera shake or some flashing somehow. Anyway, a really awesome game with a really high product value - well done!
@joe-bustamante, thanks for feedback. We know that some collisions isn't good for player to undestand what is happening. We will fix everything in post-ludum version.
Really well made, but I have 2 minor things to note: The powerups are a bit strong, I sacrificed everything at the start and just kept clicking until the wave was over. It's really unpredictable if an enemy can hit me or not, I kept dying and I didn't know why.
As everyone has said, it looks and sounds crazy good, but the hitboxes for enemies can be a little awkward and large. I love the monster designs and what looks like subtle bump mapping on the ground, fantastic work.
Amazing Art! that ground is beautiful! and animations are excellent! I loved how fluid it felt! im sure you guys know but gameplay just felt a bit slow but i totally understand just in case you take it further!
The level of polish on art and music is amazing! I really love the lighting. It adds a lot to the atmosphere.
Gameplay is also very polished. The amount of screen shake and sfx is perfect. The combat is slow but satisfying. But controlling with the mouse is awkward. The enemies can shoot in any direction, so I think it's a bit unfair to make the player unable to do that.
The theme interpretation is also nice. But I'm not sure how death works, Does the altar get weaker on respawn or do the waves reset? I died a couple of times and then it showed me a game over screen.
Overall, this is a very polished entry. Your team has done a great job here.
Wow, what a great game! Pretty much loved every aspect, wish it was even longer with more enemy types etc. But it's already pretty damn good! I loved the atmosphere and setting along with those really nice pixel art graphics.
The artwork is gorgeous! Certainly top quality work there and the sheer amount of it is also impressive. The gameplay leaves a lot to be desired though as I didn't feel like I did overly well but still managed to win. I only sacrificed my eye and that I only did to see what would happen.
Overall a very solid entry and something to be proud of! Well done to all involved :grin:
Comments87
I should note that the music is way too soft and the sound effects are way too loud. I had to reduce my headphones to the lowest volume and all I could hear were the squishing and crunching sound effects.
The later enemies have interesting designs and I like the nude pixel art. The overall aesthetics of the game's art and music is fine but not my style...
thanks for feedback
Plus: It perfectly matches the theme!
But good entry guys !
Also there is a bug - on the win screen it seems that character is still controlable on the back - you can move and attack and hear it sounds.
Sometimes the enemies attack during a knockback (or it does not reset their timers).
Pretty impressive otherwise. Good job.
Sometimes I encountered a problem that the altar menu didn't open.
I was immerged in the mood
What you can improve:
* add feedback when enemy touched you and dealed damages
* better hitbox between my attack and enemy
* launch the attack in direction of my click mouse
* on the win screen add button to restart
* add pause menu
I hope, your add coop/leaderboard in future
Its kinda of odd to think that a game about a naked man with a sword is cool but you guys managed it. It kinda fits the proposed thematic of a man ripping his own breast to tore his heart out (how he managed to still alive after ripping the heart and brain out is up to debate).
Anyway, excellent job delivering this game!
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
The powerups are a bit strong, I sacrificed everything at the start and just kept clicking until the wave was over.
It's really unpredictable if an enemy can hit me or not, I kept dying and I didn't know why.
Gameplay is also very polished. The amount of screen shake and sfx is perfect. The combat is slow but satisfying. But controlling with the mouse is awkward. The enemies can shoot in any direction, so I think it's a bit unfair to make the player unable to do that.
The theme interpretation is also nice. But I'm not sure how death works, Does the altar get weaker on respawn or do the waves reset? I died a couple of times and then it showed me a game over screen.
Overall, this is a very polished entry. Your team has done a great job here.
The movement and combat feels a bit sluggish though, maybe it should be more rapid.
Honestly I think this entry will make its way to the top!
Good job !
Overall a very solid entry and something to be proud of! Well done to all involved :grin: