Really smooth gameplay, love the game feel, everything feels just right. You really feel squishy.
The gameplay was really novel and also enjoyable, it was nice seeing a kind of snake style puzzle game with a new twist, and getting myself in and out of sticky situations was nice.
Kinda wish there was some use for body length asside from the victory condition. I like that there are tradeoffs to be made and your body can be used to wall off enemies, but other than that it felt a tiny bit underused. Overall, outstanding submission!
The gameplay was really fun, the game looks, sounds and feel amazing. I like the visuals, and the puzzle is engaging while also being unique - a great twist on turn-based snake puzzles.
Having to restart the game from scratch every time you make a mistake felt a little bit harsh, but overall I did have fun. A great game!
The game is aamzing in its simplicity. It's a really simple concept, but super fun and hooks one easily. The chill music supports that very well too! A little bit more clarity would've been great (e.g. explanations for the different enemy types).
The fleshy texture is wonderful.I really like the part of cutting your own body and regaining it.That is a nice idea to avoid being stuck in the corner, and also provide more strategic choices.
The gameplay is extremely polished and contains really interesting types of enemies. The soundtrack is perfect, it's not pushy as in fast-paced games but it helps making the game feel more vigorous. The art style is simple and helpful. I like your interpretation of the theme! It's much more creative than "if you do this or buy this you lose some health" stuff which makes it more special. Good job!
Neat gameplay, very strategic and well balanced I think. When the laser guys came in I was like : WTF. Had to restart more than once to get it right and have a good strategy. Really good, keep up the good work !
This is pretty much my favourite game of this Ludum Dare. The game was very challenging but felt completely fair--every enemy always attacked in the same way, so you could plan out almost every situation. The enemy types complemented each other well--swordsman and yetis can cover each other when you move close, harpies can cover the units on the ground, and the snipers overall just make things difficult. Absolutely great job, I can't think of anything I would like improved related to the core gameplay.
Awesome puzzle game. Very addictive, you can't stop playing :) Nice twist on the theme! Laser guy is really annoying, but it is makes you so happy when you avoid him in a difficult situation.
Amazing game! I almost got to 100, I got to 95 then got sniped by a ranged enemy, it was the last enemy in the level and there was only one path to him with no way to dodge :(
Great game, I kept playing over and over! The animations and feel are great, and the grid is fun to play with.
Awesome idea, enjoyed it a lot! This tactical roguelike approach to a snake-based game is just great, a solid candidate for a popular mobile game imo. Thanks for the game!
The gameplay was really novel and also enjoyable, it was nice seeing a kind of snake style puzzle game with a new twist, and getting myself in and out of sticky situations was nice.
Kinda wish there was some use for body length asside from the victory condition. I like that there are tradeoffs to be made and your body can be used to wall off enemies, but other than that it felt a tiny bit underused. Overall, outstanding submission!