Dungeon of the Blood God

Enter the Dungeon of the Blood God in search of riches. The longer you stay the more health he drains from you.
Defeat enemies and make decisions that trade blood for gold.
Controls - Mouse
Engine - Game Maker Studio 2
Art - Aseprite
Music Generated using the Abundant Music procedural generator
As I have used some premade sounds I am opting out of Audio.

Comments30

LurkinMcClerkin29 Apr 2019, 04:56
@danga ty for the feedback. After playing it a few more times I see what you mean. So I have updated blocking to drain a little more poise but it instantly refills after combat.

Furtive Pygmy29 Apr 2019, 05:22
Loved playing it. The art and sound is really good! Reminded me a lot of the Might and Magic games.

Langotriel29 Apr 2019, 06:15
Solid little entry! The menu looks really nice :D (I appreciate a good menu). I also really liked the music. The whole thing came together well and felt very late 80's early 90's.

pvp29 Apr 2019, 14:29
I could not defence myself after being out of stamina, enemy keep eating it befor I have enough to pretect myself. All in all the game look/sound good. Nice work.

NNNIKKI29 Apr 2019, 15:26
The combat system is really cool and risk-vs-reward, but I find it a bit unpredictable. In an ideal world, whether you get hurt or whether you keep your shield for too long would depend purely on player skill. Art was great. Nice implementation of the theme.

LurkinMcClerkin29 Apr 2019, 15:33
@nnnikki thanks for the feedback. If I were to continue work on this I would definitely make sure the enemy attacks were more readable and the poise was a bit more defined.
p0nce29 Apr 2019, 15:35
Exited with 770 after five attempts! I really enjoyed it, nice combat (ghosts are the worst!) and interesting shiled depletion. Strong entry!

pkenney29 Apr 2019, 17:56
Escaped with 922 - figured if I pressed on, it was a big risk!
I love the mix of different styles, with some risk-taking dialog choices mashed up with the real-time fighting sword/shield. Combat was tense - the choice to not have enemies really telegraph the attack perfectly created a guessing game that was nerve-wracking in an interesting way, but reduced the skill factor.
The music is a solid throwback feel, and the art style is really great!
Well done.
I love the mix of different styles, with some risk-taking dialog choices mashed up with the real-time fighting sword/shield. Combat was tense - the choice to not have enemies really telegraph the attack perfectly created a guessing game that was nerve-wracking in an interesting way, but reduced the skill factor.
The music is a solid throwback feel, and the art style is really great!
Well done.
DeathBySnail29 Apr 2019, 18:30
Cool gif drew me in, love the art style. Dislike that if you run out of poise you are pretty much stuck hoping it dies before you do. I love the esoteric message at the end saying what the gold was worth.

Nebrazif29 Apr 2019, 20:22
The graphics are really clean and the sound is great aswell ! I enjoyed playing this game
Psychobagger30 Apr 2019, 01:26
i love this.
Sanavesa30 Apr 2019, 01:29
Really decent gameplay!

Black Potion30 Apr 2019, 02:37
Nice Gameplay with the shield :p

Trevor Shoe30 Apr 2019, 04:08
This is great! Really fun to learn the timing of the enemies. Love the intro art. Music is spot on, SFX are good too. Nice work! More variety would be great. So would a font that's not all caps, it's slow to read.
Takeshi6430 Apr 2019, 05:43
I feel like this game maximized on the elements it was working with really well. The combat is nice, I feel like I can sometimes react to enemies' attacks but I'm still a little unsure if it's possible. Since the combat and the random events are both tied into the attack damage/poise/health/money systems it feels very cohesive and it makes the choices vary depending on how much you have for each variable. The art also manages to do a lot with limited scope. Stuff like the walls/floor feels polished even though it probably took like 10 mins to put together. The animations are really crisp too. Also I'm not sure if I just suck at the game or if the narrator is programmed to always be condescending when I die :P Anyway, thanks for the game, I really enjoyed it!
NandoN30 Apr 2019, 13:02
I love the combat
JasonD30 Apr 2019, 14:11
Looks great!
I think the combat could be pretty fun, once you get the hang of it.
The other events, and the way you lose your life, feel a bit arbitrary.
I think the combat could be pretty fun, once you get the hang of it.
The other events, and the way you lose your life, feel a bit arbitrary.

Drauthius30 Apr 2019, 14:16
Looks good. A bit hard, and I got hit by a lot of choices and dialogues the first thing I did (with no gold to spend), but a solid entry. Doesn't seem to be a difference between dying and fleeing?

antvelm30 Apr 2019, 14:21
I liked this one, also art and animatons are cool!

DavidPIxel30 Apr 2019, 14:31
Overal I had the feeling that more time between the events of the game would have left a better feeling andwould have been easier to understand what is happening but still I had a lot of fun playing your game!
Jon5030 Apr 2019, 15:21
Simple and really fun to play! Good Job!
Overall: 4.5
Fun: 5.0
Innovation: 4.0
Theme: 5.0
Graphics: 4.0
Humor: 5.0
Mood: 5.0
Overall: 4.5
Fun: 5.0
Innovation: 4.0
Theme: 5.0
Graphics: 4.0
Humor: 5.0
Mood: 5.0

BoxedMeatRevolution30 Apr 2019, 17:13
I enjoyed playing it a lot, but I wish the combat system had a little more strategy (maybe some way to get poise back by fighting well?) Best score I could get was around 2500 gold.

topbraj1 May 2019, 16:48
I LOVE the graphics and the mood is great. It's really challenging, and given the interactivity surprisingly engaging! The theme was even adhered to pretty well! Great job on this.
Also love some of the dialogue - "Do not talk to me" XD
Also love some of the dialogue - "Do not talk to me" XD

Kylazaur2 May 2019, 21:12
I didn't really understand what i was supposed to be doing but nethertheless, I had fun with the game. Great job ^-^

PixelSplash2 May 2019, 23:22
Very creative idea!!! I loved the timing and the different decisions!!! And the intro art is awesome
kinuni4 May 2019, 06:42
cool graphics,the idea is unique and i like the risk reward system

Reality Blind4 May 2019, 12:31
The shield mechanic is really what I preferred about your game, timing it right felt sooo good 😃
The graphics are just what the game needs, as the music, everything fits really well together 🙂
Great job!
The graphics are just what the game needs, as the music, everything fits really well together 🙂
Great job!

Artyom Volkov5 May 2019, 15:56
Good visuals and combat system. Also the theme of the jam is used very well.

madjackmcmad6 May 2019, 01:31
This game is really fun and of course it is beautiful. High tier art on all those crazy monsters, and a solid, simple block/attack system. A+ effort, no surprise from you though.



As far as feedback, I think poise should regenerate a little quicker, and maybe fill up immediately outside of combat. This will allow you to shield more often but for shorter times, and not just be out of luck once it stops