Ludum Dare #44compo
Dungeon Sweeper
Dungeon Sweeper
It's an RPG version of minesweeper! Can you reach the final dungeon for the ultimate prize?Arrow keys or WASD to move...you know the rules ;)
Capture2.PNG
Look, I'm going to be honest with you:
I had a really cool idea for the theme "Change the genre of a classic game", and after wrestling with the actual theme for an hour, I had nothing of interest.
So here's my entry - judge me harshly if you must!




Comments10
The concept is really good, need to say that.
I can honestly say i've never thought to throw dungeon crawling and minesweeper together, it's quirky and i like it.
It'd be nice if you could add flags to known spots and be able to block yourself from taking a spot you think is a bomb so you don't accidentally mine it.
Spending a day doing an art pass on this could improve it immensely, i can see this becoming a £5 itch/stream title with the right work going into it: level diversity, audio design, powerups (as an abstract term) and some swanky graphics.
Don't drop this project, iterate and see where it goes first!
Even if I thought that randomly place the end of each level or wait that you have finish the level was pretty clumsy. Each time I find the exit, I was like "Ok I can go next floor" but nop.
But overall it was fun to play :)
I personally suck at minesweeper so I didn't make it very far. The game could have some more RPG elements if you wanted to go farther down that path and some more visional polish, but for a game made in a weekend, I think you a great job!
Anyway: Great concept! Really like it.
It would be nice to see some loot to collect in the dungeon, or some monsters to to fight. It could be a good idea to have different layers of minesweeper "hints" point to different things in the dungeon.