I think I've beaten the boss. Not sure; the boss played a particle effect, and the game slowed down. There were no end screen to greet me.
I thought that needing to recollect your..."bullets" was actually a clever mechanic. It adds a significant depth to the fight as not only is aiming but also positioning becomes vital to your player character. There were a number of weird strategies I've experimented with various degrees of success that made the game more unique than most others I've played this jam.
I think the full 8-direction controls were a little strange from the aiming perspective. I never found use for shooting in angles, for example, since it's already difficult to do that while still. The game was a bit too bullet-hell for me to enjoy; I really don't like games that feels like it's too focused in dodging. Still, the concept has potential.
Comments2
I thought that needing to recollect your..."bullets" was actually a clever mechanic. It adds a significant depth to the fight as not only is aiming but also positioning becomes vital to your player character. There were a number of weird strategies I've experimented with various degrees of success that made the game more unique than most others I've played this jam.
I think the full 8-direction controls were a little strange from the aiming perspective. I never found use for shooting in angles, for example, since it's already difficult to do that while still. The game was a bit too bullet-hell for me to enjoy; I really don't like games that feels like it's too focused in dodging. Still, the concept has potential.