In a world like any other platformer... Except you have to die! Die as many times as possible to buy items in the shop. Featuring unique pixel art, 3 handcrafted levels, mediocre physics, and a soundtrack that only gets annoying after about 20 minutes!
There are three levels, and the last is quite difficult, but if you finish, share your score here! Good luck!
Controls: WASD or arrow keys to move. Q or Space to toggle shop. Click a rotating image to buy the item. You can double jump.
The WebGL doesn't work as well as the windows, but should have all the same functionalities(probably). PLEASE PUT IT IN FULL SCREEN.
Really great take on the them, love the idea of spending your actual lives on things! The jump was hard to control going from stopped to full speed quickly but a good start!
I couldn't understand how to spend lives in the shop. If you would work more on this then I would iterate on the run animation and make some adjustments to the movement speed to make it more tight. Congrats to finishing something for this jam!
I absolutely loved the take on the theme and the music was extremely nice to listen to. After I stopped playing, I left the game open just to listen to the music for a bit. However, movement was really difficult to get used to and I got lost a lot. I think maybe a slower movement speed and a slightly higher jump would do wonders for the issues I was having.
The art and music are great. I like your take on the theme too. I found finding and jumping to the last murder tools was frustrating though, since it was difficult to figure out how to climb back up to some places.
I really like the idea of this, it was actually quite satisfying. Also great touch respawning the player close to where he die, instead of at the same place every time. I think that was a really important decision. Though I do think the camera could have been a little snappyer, it felt a bit sluggish at times, for instance when falling down.
Core platforming mechanics are actually pretty solid, though I was wish there was some kind of effects when you die (sound and particles.) Clever take on the theme.
Fun platformer, but I would have liked some easier way to find the death traps. Needing 20 deaths while roaming around so much seemed to talk a long time.
The respawn mechanic was good, spawning a little way back.
@xeke-death Thanks! I think the difficulty was a bit hard, especially for the first level! For respawning, I just scattered loads of invisible spawn points around the place.
Interesting concept, but it can become a bit repetitive. Game feeling can be improved (maybe some blood particles when you die, and a beeter jump animationand some elements that help you to know where are you), as well as UX (give some feedback when you can't purchase something). Audio is very good ;). Good job!
Interesting way to match the theme but it seems like it would be more of a "death is currency" theme. I think trying to die 20 times to get to the second level is a bit much.
I like the core concept and your game was only the second game with the same premise (kill yourself to acquire currency). So that's a plus :) The controls very responsive and the gameplay very fluid. I couldn't use my speakers right now, so I won't grade the sound.
The main problem with your game is the lack polish in the art department and the level design and gameplay variety as a whole. The core concept can only work as a fun game if the deaths are either very creative and/or tied to some kind of puzzle and/or a progression system. Without it, the game will lack challenge and gets repetetive and boring very fast.
Regarding the art, it seems very basic and, like I said, unpolished. The pixel art seems to vary in raster size and even seems to stretch and skew on the character model. Also, making the sky static in the background or, even better, adding a parallax effect, will go a long way.
Hope you can use some of the feedback for further developing this entry or for your next one :) Keep up the work!
The kill yourself to acquire currency it's a really nice concept! Well done! I had a hard time with the jump at first, bur after playing a while, it was better!
Nice game, I liked the concept of exchanging deaths for things :) And the audio is great, good job. Controls are perfectly fine to control. However, what does acquiring costume actually do?
That was a pretty nice concept ^^ I like really what you did with the theme ^^ The costume was a bit disappointing but the level design was every level new, which I really liked. The graphics are consistent, but maybe a bit too flashy. Also I don't get, why the character is always facing back when standing still + there are some pixels in the standing back sprite. The music was good ( I liked the chord progression ) but a better mix would have been nice ^^ because this way it became just loud D: Also the backgrounds of the levels (especially the last one) could have been larger ^^ My favorite level was btw. level 2 :o The game is really good but could use some polish ^^
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I really like the story and how it was presented.
@sefrz Thank you. That's some really helpful feedback. We will definitely do that next time!
@pincushion Thanks for the feedback! We did mean it to be a little frustating but maybe we went overboard!
Hello! I was able to change the movement speed. And jump speed before the deadline! Thanks for your feedback!
Thanks for the kind words!
Thanks for the awesome feedback! It's great to read it!
The respawn mechanic was good, spawning a little way back.
The main problem with your game is the lack polish in the art department and the level design and gameplay variety as a whole. The core concept can only work as a fun game if the deaths are either very creative and/or tied to some kind of puzzle and/or a progression system. Without it, the game will lack challenge and gets repetetive and boring very fast.
Regarding the art, it seems very basic and, like I said, unpolished. The pixel art seems to vary in raster size and even seems to stretch and skew on the character model. Also, making the sky static in the background or, even better, adding a parallax effect, will go a long way.
Hope you can use some of the feedback for further developing this entry or for your next one :) Keep up the work!