
Escape from Staatliche Münze 3D
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
You are a robot. But not just any robot: you're a sentient bag of money that has come to life. Rise against your creators and escape from your birth place using the only weapon you have available to you. The money inside of yourself. Your lifeblood.
Kill your enemies and collect coins to replenish your health/ammo to escape the Mint!
Controls:
* W/Up: Forward
* S/Down: Back
* A: Strafe Right
* D: Strafe Left
* Left: Aim Left
* Right: Aim Right
* Space: Shoot
* L: Load next level
This project was a collaberation between friends to see if we could make a Wolfenstein 3D like game from scratch.
* IDE: Visual Studio Community 2019
* Language: C++
* Graphics Library: SFML
* Music: LMMS
* Effects: Audacity
* Sprite Editor: Gimp/Pyxel Edit
Note:
If you have problems running the game, try installing these redistributes:
* OpenAL: https://www.openal.org/downloads/oalinst.zip
* VisualC Redist x86: https://aka.ms/vs/15/release/vc_redist.x86.exe
If you want to use the level editor, make sure each node is a convex polygon, and drawn in a clockwise fashion. To have concave shapes, you need multiple nodes and portals between them.
Screenshots:
Kill your enemies and collect coins to replenish your health/ammo to escape the Mint!
Controls:
* W/Up: Forward
* S/Down: Back
* A: Strafe Right
* D: Strafe Left
* Left: Aim Left
* Right: Aim Right
* Space: Shoot
* L: Load next level
This project was a collaberation between friends to see if we could make a Wolfenstein 3D like game from scratch.
* IDE: Visual Studio Community 2019
* Language: C++
* Graphics Library: SFML
* Music: LMMS
* Effects: Audacity
* Sprite Editor: Gimp/Pyxel Edit
Note:
If you have problems running the game, try installing these redistributes:
* OpenAL: https://www.openal.org/downloads/oalinst.zip
* VisualC Redist x86: https://aka.ms/vs/15/release/vc_redist.x86.exe
If you want to use the level editor, make sure each node is a convex polygon, and drawn in a clockwise fashion. To have concave shapes, you need multiple nodes and portals between them.
Screenshots: