Escape from Staatliche Münze 3D

by isharu
co-authored: @ryuko13
Overall★★★★★★★★★★2.96
Fun★★★★★★★★★★2.74
Innovation★★★★★★★★★★2.18
Theme★★★★★★★★★★2.57
Graphics★★★★★★★★★★2.72
Audio★★★★★★★★★★2.39
Humor★★★★★★★★★★2.48
Mood★★★★★★★★★★2.65
You are a robot. But not just any robot: you're a sentient bag of money that has come to life. Rise against your creators and escape from your birth place using the only weapon you have available to you. The money inside of yourself. Your lifeblood.

Kill your enemies and collect coins to replenish your health/ammo to escape the Mint!

Controls:
* W/Up: Forward
* S/Down: Back
* A: Strafe Right
* D: Strafe Left
* Left: Aim Left
* Right: Aim Right
* Space: Shoot
* L: Load next level

This project was a collaberation between friends to see if we could make a Wolfenstein 3D like game from scratch.

* IDE: Visual Studio Community 2019
* Language: C++
* Graphics Library: SFML
* Music: LMMS
* Effects: Audacity
* Sprite Editor: Gimp/Pyxel Edit

Note:

If you have problems running the game, try installing these redistributes:
* OpenAL: https://www.openal.org/downloads/oalinst.zip
* VisualC Redist x86: https://aka.ms/vs/15/release/vc_redist.x86.exe

If you want to use the level editor, make sure each node is a convex polygon, and drawn in a clockwise fashion. To have concave shapes, you need multiple nodes and portals between them.

Screenshots:

Comments21

NeitherNathan
NeitherNathan30 Apr 2019, 02:07
Does not work (At least for me). OpenAL32.dll not found
tater-hater
tater-hater30 Apr 2019, 02:32
finished with $69. Nice. Also, Kudos for making a game in C++. Its impressive as hell
Manuel Rauber30 Apr 2019, 02:38
Same for me with OpenAL32.dll not found.
Trifectuh30 Apr 2019, 02:44
Getting an OpenAL not found error. Would love to try it though. Is the engine built from scratch?
Ryuko1330 Apr 2019, 03:01
The engine is made from scratch, yes!

It uses SFML as a graphics library, and our own code to do all of the "3D" projection. In quotes because the game is not truly 3D, more of a cross between a ray castor and a scanline renderer that simulates 3D. Think Wolfenstein 3D and Duke Nukem 3D.
EndSSGamesStudio
EndSSGamesStudio30 Apr 2019, 03:39
I got stuck in one place. I do not know if that was the end...
Jiink
Jiink30 Apr 2019, 03:53
Really impressive programming! I think shooting should use up more money.
Allan Urique
Allan Urique30 Apr 2019, 04:20
Very nice, good job, I just think that shooting could be more expensive
beanslasher30 Apr 2019, 06:54
Really great programming skill here! C++ I know is a difficult language to master! Finished with 60$ XD
lidborn30 Apr 2019, 07:01
while not the most fun game this is really impressive either way! Well done!
ekx30 Apr 2019, 07:02
Really nice Wolfenstein Homage. Would have liked more levels
Falconerd30 Apr 2019, 07:12
Does what it says on the tin.

The art was sufficient, and the theme tie-in was pretty ordinary, but overall it's a very smooth experience.

You guys achieved your goal very nicely, good job!
Korteh
Korteh30 Apr 2019, 13:27
Very impressive programming, but i think aiming should not be so sensetive
Borys
Borys30 Apr 2019, 13:58
Game has potential. Reminds me first fps games
Tezza48
Tezza4830 Apr 2019, 19:45
Great work on implementing a Doom Raycaster in 3 days, it would be great to see you add in variable ceiling height.

I didn't realize my gun was auto and was tap shooting for a good while :smile:

I also appreciate that you didn't normalize the input so strafe running works!

Would be useful if the look sensitivity was configurable as others have said.

Well done on the jam you two, Keep making cool stuff.
lukbebalduke
lukbebalduke1 May 2019, 00:02
A unique and stylish game you've got here! I liked the way the game presents itself in an honest and solid way.

Good job
NeitherNathan
NeitherNathan1 May 2019, 00:03
I got to another computer and played the game.
It's very basic and i didn't understand the correlation of it with the theme.
But i admire you work of making a from-scracth engine.
Found a bug?
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