
Evoform
This game is from ldjam.com, which is currently unavailable.
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Turn-based strategy game where you need to control your clones to kill enemies, consume them for reproduce new clones, then spend your clones to evolve your abilities.
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Control:
LMB: Control units
RMB: Zoom in/out camera
Arrow/WASD: Control camera move
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Tips:
Player clones currently reproducing cannot move in current turn.
After each wave player can select clone to spend as evolution points to upgrade new clone abilities.
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*Note: The core gameplay features are complete, however there are still bugs need to be fixed, please be patient :D
*Update01:
Probably got a stable build now, will upload WebGL soon.
I forgot to put limit to how much you can evolve your clone's each ability... but I think that's considered as a new feature so I won't add it... for now... However, be cautious about evolving your clone out of control, I don't know what will happen! (literally didn't test it yet)
*Update02:
Already gathered a bunch of bug reports, will fix them ASAP!
*Update03:
Thank everyone that helped me identifying bugs, I think I fixed the bug that causing players stuck at the reproduction phase!
I think I also forgot to let player be able to "stay in position" or cancel unit selection, but I guess that's count towards new features... Oh, I also forgot to add a counter for how many waves the player has cleared...
Also I think the current difficulty is too hard... It's very easy for the system to roll a very powerful enemy right now. (Or maybe it's just I'm suck at strategy games)
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Bug fix log (all fixes are done after the submission period)
@SnowTelevision
Fixed a bug that make player stuck at reproduction phase.
Fixed a bug that player turn won't auto finish if there are reproducing units.
@SnowTelevision
Fixed a bug that player can move a longer route than max move route length
Fixed a bug that enemy turn will finish before last enemy finished act
Should fixed a bug that no enemy will be generated for new wave
@SnowTelevision
Fixed a bug that if a player clone just reproduced a new clone, and the player moved the new clone, the parent clone cannot move anymore.
Fixed a bug where enemy won't move towards player unit that is out of its move range.
Fixed a bug where enemy have unlimited move range.
Fixed a bug that new player unit clones is start at "reproducing" phase.
@SnowTelevision
Fixed a bug when a level is finished, player turn is not finishing.
@SnowTelevision
Fixed a bug causing moved player unit cannot move in future turns.
@SnowTelevision
Fixed a bug when player skip an "Unit" 's act, player's turn is skipped instead.
Fixed a bug where the arrow keys does not move the camera correctly.
Fixed a bug causing the player cannot attack enemy.
@SnowTelevision
Fixed a bug causing the UI show "Enemy Turn" does not disappear after enemy's turn.
Fixed a bug causing the camera not "Zoom In".
------------------------------------------------------------
Control:
LMB: Control units
RMB: Zoom in/out camera
Arrow/WASD: Control camera move
------------------------------------------------------------
Tips:
Player clones currently reproducing cannot move in current turn.
After each wave player can select clone to spend as evolution points to upgrade new clone abilities.
------------------------------------------------------------
*Note: The core gameplay features are complete, however there are still bugs need to be fixed, please be patient :D
*Update01:
Probably got a stable build now, will upload WebGL soon.
I forgot to put limit to how much you can evolve your clone's each ability... but I think that's considered as a new feature so I won't add it... for now... However, be cautious about evolving your clone out of control, I don't know what will happen! (literally didn't test it yet)
*Update02:
Already gathered a bunch of bug reports, will fix them ASAP!
*Update03:
Thank everyone that helped me identifying bugs, I think I fixed the bug that causing players stuck at the reproduction phase!
I think I also forgot to let player be able to "stay in position" or cancel unit selection, but I guess that's count towards new features... Oh, I also forgot to add a counter for how many waves the player has cleared...
Also I think the current difficulty is too hard... It's very easy for the system to roll a very powerful enemy right now. (Or maybe it's just I'm suck at strategy games)
------------------------------------------------------------
Bug fix log (all fixes are done after the submission period)
@SnowTelevision
Fixed a bug that make player stuck at reproduction phase.
Fixed a bug that player turn won't auto finish if there are reproducing units.
@SnowTelevision
Fixed a bug that player can move a longer route than max move route length
Fixed a bug that enemy turn will finish before last enemy finished act
Should fixed a bug that no enemy will be generated for new wave
@SnowTelevision
Fixed a bug that if a player clone just reproduced a new clone, and the player moved the new clone, the parent clone cannot move anymore.
Fixed a bug where enemy won't move towards player unit that is out of its move range.
Fixed a bug where enemy have unlimited move range.
Fixed a bug that new player unit clones is start at "reproducing" phase.
@SnowTelevision
Fixed a bug when a level is finished, player turn is not finishing.
@SnowTelevision
Fixed a bug causing moved player unit cannot move in future turns.
@SnowTelevision
Fixed a bug when player skip an "Unit" 's act, player's turn is skipped instead.
Fixed a bug where the arrow keys does not move the camera correctly.
Fixed a bug causing the player cannot attack enemy.
@SnowTelevision
Fixed a bug causing the UI show "Enemy Turn" does not disappear after enemy's turn.
Fixed a bug causing the camera not "Zoom In".