Evoform

Evoform

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overall: 2.87
fun: 2.69
innovation: 2.96
theme: 2.84
Turn-based strategy game where you need to control your clones to kill enemies, consume them for reproduce new clones, then spend your clones to evolve your abilities.

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Control:

LMB: Control units

RMB: Zoom in/out camera

Arrow/WASD: Control camera move

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Tips:

Player clones currently reproducing cannot move in current turn.

After each wave player can select clone to spend as evolution points to upgrade new clone abilities.

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*Note: The core gameplay features are complete, however there are still bugs need to be fixed, please be patient :D

*Update01:

Probably got a stable build now, will upload WebGL soon.

I forgot to put limit to how much you can evolve your clone's each ability... but I think that's considered as a new feature so I won't add it... for now... However, be cautious about evolving your clone out of control, I don't know what will happen! (literally didn't test it yet)

*Update02:

Already gathered a bunch of bug reports, will fix them ASAP!

*Update03:

Thank everyone that helped me identifying bugs, I think I fixed the bug that causing players stuck at the reproduction phase!

I think I also forgot to let player be able to "stay in position" or cancel unit selection, but I guess that's count towards new features... Oh, I also forgot to add a counter for how many waves the player has cleared...

Also I think the current difficulty is too hard... It's very easy for the system to roll a very powerful enemy right now. (Or maybe it's just I'm suck at strategy games)

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Bug fix log (all fixes are done after the submission period)

@SnowTelevision

Fixed a bug that make player stuck at reproduction phase.

Fixed a bug that player turn won't auto finish if there are reproducing units.

@SnowTelevision

Fixed a bug that player can move a longer route than max move route length

Fixed a bug that enemy turn will finish before last enemy finished act

Should fixed a bug that no enemy will be generated for new wave


@SnowTelevision

Fixed a bug that if a player clone just reproduced a new clone, and the player moved the new clone, the parent clone cannot move anymore.

Fixed a bug where enemy won't move towards player unit that is out of its move range.

Fixed a bug where enemy have unlimited move range.

Fixed a bug that new player unit clones is start at "reproducing" phase.

@SnowTelevision

Fixed a bug when a level is finished, player turn is not finishing.

@SnowTelevision

Fixed a bug causing moved player unit cannot move in future turns.

@SnowTelevision

Fixed a bug when player skip an "Unit" 's act, player's turn is skipped instead.

Fixed a bug where the arrow keys does not move the camera correctly.

Fixed a bug causing the player cannot attack enemy.

@SnowTelevision

Fixed a bug causing the UI show "Enemy Turn" does not disappear after enemy's turn.

Fixed a bug causing the camera not "Zoom In".
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