Face to Death

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1.2 UPDATES
General
- Now available on OpenGLWorld
- Modular auto generated level- 2.5D style camera
Characters
- Coin jump- Coin flip
- Coin brake
- Coin devoure
Obstacles
- Gum- Sewers now works OK
GUI
- Main menu prototype- Now music and sounds are muteable
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1.3 UPDATES
General
- Implemented Android controlsWorld
- Dificulty scale by distance- Speed scale by distance
Characters
- Coin recoveryObstacles
- Paper ballEnemies
- Flying humanPickeables
- HatGUI
- Included Multiplatform buttons---
TOOLS
- Unity + C# for game logic, level design and animations- Photoshop for art 2D
- Discord + Google Drive + Unity Colab for teamworking
- Audacity for sounds editing
- Coffe and maybe anyother drug
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AUTHORS
Design by @lazaro
Developed by @cris-chopper
Art by @pequenodev
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Comments25
The controls are a bit sluggish, but it works.
The background and the lack of sounds and music make the game a bit empty, but good game overall!
Good job on the game jam! 🙂
was missing some soundeffects but interesting gameplay!
What would help is seeing the controls ingame.
We definitely will quit the holding jump mechanic and improve some stuff like level obstacles, music and background art. We loved you love its concept, we discarded too many things in order to publish the game at time so hope to gather time together to complet it.
Again, thanks for check it :)
the jumps feel strange, takes me a while to figure out right jump timing
I like artstyle, but game is really confusing.
You have double jump mechanics but you can jump higher with one "hold jump" then with two quick jumps.
Also it's not clear what is going to kill you and what doesn't :c
I would transformthis game into platformer and give player full control of movement rather then force him to run to the right.
Also, controls don't feel very responsive
However, I felt the game was a bit unforgiving, when an enemiy tackles you youre pretty much done. Would be nicer if it just took something of your health or something. maybe work on that a little bit more.
About the mail menu some guys mentioned, to me this is a game jam, main menus are super nice to have, but not a must to me. :)
Main menu and character controls ingame would be helpful.
It took me a while to time the jumps right and I think that the enemies shouldn't kill you after you touch them with a single pixel.
After a few restarts it was a bit frustrating to get killed every time just because of this "touches".
Music would also be really nice.
The graphics are really cool and I think you can do something great with it!
I see potential in this game :)