#### GUI - Main menu prototype - Now music and sounds are muteable
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1.3 UPDATES
#### General - Implemented Android controls
#### World - Dificulty scale by distance - Speed scale by distance
#### Characters - Coin recovery
#### Obstacles - Paper ball
#### Enemies - Flying human
#### Pickeables - Hat
#### GUI - Included Multiplatform buttons
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TOOLS
- Unity + C# for game logic, level design and animations - Photoshop for art 2D - Discord + Google Drive + Unity Colab for teamworking - Audacity for sounds editing - Coffe and maybe anyother drug
Double faced coin is a funny idea ! The hitbox of the ennemies are a bit rough. The background and the lack of sounds and music make the game a bit empty, but good game overall!
The game was pretty good but it became very repetitive after a short time because there are not much obstacles. Also I died in my best run only because I should have went up instead of continue walking on the ground. A warning would have been nice. The graphics are really good but the city is maybe a bit colorless. Especially in contrast to the characters. Some sound also would have been nice. Nice game which can be expanded in many ways ^^
Really cool game and good concept altho I would suggest working tweaking the controls more as it was hard if you don't hold you wouldn't jump properly too.
It's a nice concept, but it could use some work to be a bit better. For example, enemies could be made a little more forgiving and the game could use a bit more polish in telling the player what they can jump on and need to avoid. The graphics are nice, though, and the animation is fluid. Control is not bad, either.
Confusing, the controls are clunky, but it seems 'tight', i laughed a lot from the notation on centimeters (you runned: 1,383294783 centimeters) and when the character fell from the platform infinitely.
Interesting concept and the drawing are nice! I just think the difficult could be a little more smooth, cause it took me a while to execute the jumps and get the right timing ;)
@drskort@charlesschar@lukbebalduke@wassim thanks all for comments! We definitely will quit the holding jump mechanic and improve some stuff like level obstacles, music and background art. We loved you love its concept, we discarded too many things in order to publish the game at time so hope to gather time together to complet it. Again, thanks for check it :)
The graphics is really cool, and the gameplay is okay but nothing super special. The game really needs some music and sound effects. Overall a fine LD game.
good job, idea and graphics, coins look very cute! However, I felt the game was a bit unforgiving, when an enemiy tackles you youre pretty much done. Would be nicer if it just took something of your health or something. maybe work on that a little bit more. About the mail menu some guys mentioned, to me this is a game jam, main menus are super nice to have, but not a must to me. :)
A nice and creative idea but quiet difficult in the beginning.
Main menu and character controls ingame would be helpful. It took me a while to time the jumps right and I think that the enemies shouldn't kill you after you touch them with a single pixel. After a few restarts it was a bit frustrating to get killed every time just because of this "touches". Music would also be really nice.
The graphics are really cool and I think you can do something great with it! I see potential in this game :)
Graphics look really well made! Most people have commented on having a menu or the feel of the game, but I think the biggest issue for me is that there's a lack of quit button or key. I agree it's fine not having a main menu, but you still should provide an easy way for a player to close the game. Other than that, great job!
Comments25
The controls are a bit sluggish, but it works.
The background and the lack of sounds and music make the game a bit empty, but good game overall!
Good job on the game jam! :slight_smile:
was missing some soundeffects but interesting gameplay!
What would help is seeing the controls ingame.
We definitely will quit the holding jump mechanic and improve some stuff like level obstacles, music and background art. We loved you love its concept, we discarded too many things in order to publish the game at time so hope to gather time together to complet it.
Again, thanks for check it :)
the jumps feel strange, takes me a while to figure out right jump timing
I like artstyle, but game is really confusing.
You have double jump mechanics but you can jump higher with one "hold jump" then with two quick jumps.
Also it's not clear what is going to kill you and what doesn't :c
I would transformthis game into platformer and give player full control of movement rather then force him to run to the right.
Also, controls don't feel very responsive
However, I felt the game was a bit unforgiving, when an enemiy tackles you youre pretty much done. Would be nicer if it just took something of your health or something. maybe work on that a little bit more.
About the mail menu some guys mentioned, to me this is a game jam, main menus are super nice to have, but not a must to me. :)
Main menu and character controls ingame would be helpful.
It took me a while to time the jumps right and I think that the enemies shouldn't kill you after you touch them with a single pixel.
After a few restarts it was a bit frustrating to get killed every time just because of this "touches".
Music would also be really nice.
The graphics are really cool and I think you can do something great with it!
I see potential in this game :)