Disclaimer : Post processing doesn't work with the browser version, so if you want to enjoy the game at how it was initialy made, prefer playing with the windows version.
Don't hesitate to comment, we would be super happy to discuss the game with everyone :wink:
Thanks @luis-j-benitez@jeremy-ryan@elora@megaelod :D We have released a windows version with nice lights (in the browser version, everything was dark), don't hesitate to check it again if you liked it. Thanks again :D
I liked the audio. I couldn't would've liked more hit feedback so that I could tell when I was being attacked or dealing damage easier. Also it was impossible to tell how close your enemies were to death, maybe you want to tell the player that somehow. Overall solid entry
As stated above, some feedback when hitting an enemy would greatly improve the experience. I also found it weird how if you pressed attack, then blocked, and then stopped blocking you still attacked without further input. Might be intentional but I felt it messed with the flow of the fighting a bit. Other than that it was really solid, I especially like the art style and the variety of upgrades added to the enjoyment. Great work!
This is the most polished game I've played so far. Super cool and coherent art style and the music is just mean (in a good way) sounding. The sound-effect of sword hitting something when just doing a swing seemed a bit odd however. Only thing besides the hit feedback would be how long the fights are compared to the options and variation in them, so it always boiled down to the same strategy.
The game perfectly keeps the visual style, combining well-developed 2D paper animations and minimalistic 3D models. I really liked the animations of people in the stands.
C'était vraiment sympathique! J'ai simplement eu du mal à comprendre quand je touchais un ennemi, un poil de feedback supplémentaire n'aurait pas été de refus. A part ça, les graphismes à la main étaient rigolo et le doublage français surprenant!
I love the graphics and sounds but the game becomes a bit boring due to the lack of new mechanics. I was constantly just running away, hitting, running away, hitting and so on. Also you get almost no money and the stuff in the shop is really expensive. The game is really great but maybe could need some balancing and also the enemies took a lot of time to kill
Loved the combination of 3D and 2D note-book drawing style! I would love to see multiplayer if you decide to continue the development of the game. Great job!
Love the artwork used, and the music / sound queues are great. The only issue I found was that it felt like hits were registering a lot? The first giant lady took 2 minutes of slashing and blocking to die, and she only died after I started moving around the coliseum. Not sure if that means there is an issue, or I just didn't expect the health - however, one of the axe guys took exactly as long. A small piece of paper cutoff when hits are registered would have alleviated this :).
Hahahahahahahaha! The mixture between 2d and 3d was a great choice - I like it. Pretty hard to play tho, but that may be a good think because I kept on playing. That woman is terrifying btw
The art style is really cool, and both music and sound effects is pretty. The gameplay is simple and fine. It is really difficult to see if you hit the enemies. Overall a fun little LD game. Well done.
Sweet mix of 3D and 2D! Solid audio and smooth gameplay overall. I'd like to have some kind of feedback when you hit an enemy (particle effect or a health bar) because it was pretty difficult knowing whether or not you hit an enemy. Props on using the wooden sword for winning freedom, reminded me of the Gladiator movie :) Overall, nice work!!
The art style is amazing! I like the mix of 2d and 3d. It is hard to tell when you have damaged the enemy. I jumped when the game started up, I wasn't expecting it to announce its presence so loudly. Awesome work!
Comments29
Bravo!
We have released a windows version with nice lights (in the browser version, everything was dark), don't hesitate to check it again if you liked it.
Thanks again :D
Yes there's no feedback in the game and it's bad. Next time we'll focus on this a little more ;)
Only thing besides the hit feedback would be how long the fights are compared to the options and variation in them, so it always boiled down to the same strategy.
I got a scare jump when the game started, it would be nice to have the option to lower the volume.
Good overall game.
(Firefox 66)
Don't hesitate to download the exe. The game is far better with the exe
Overall, nice work!!