Grim
_Satan is seeking to take over the earth, and to do so, he has released all of the souls contained within, in an attempt to wreak havoc on the living._
_You play as the Grim Reaper, and you are not pleased with Satan's choice to free all of the souls you've collected for him over the millennia. He broke the contract, and your goal is to collect all of the souls before they can escape._
_The restless souls, angry for their time spent in the bowels of the earth, will not be captured without a fight. Should you last long enough, garner new skills and improve your weapon's capability until you deem yourself strong enough to battle Satan himself._
HOW TO PLAY
- WASD/Arrow Keys - Movement
- Left Mouse Button - Swing Scythe
- Right Mouse Button - Throw or retrieve Scythe
- Q - Show Stat Upgrades Shop
- E - Show Scythe Shop
HINTS
- Your soul meter is your health bar. Be careful of over-upgrading!
- You can deflect incoming fireballs if you swing your scythe at the right time!
CREDITS
- Psychobagger - Artist (Piskel)
- Sanavesa - Programmer (Unity)
- DeviantArt for Tiles/Background Art
- Freesound.org for SoundFX
- “Chiptune Throne Room – Eight Bit/8-bit” by TechnoAxe for Game Music
- “Hoshi Hana - Tough Fight” for Menu Music
- Rogue Legacy for the training dummy
- WoW for the Icons
- Diablo for the Font
CHANGE LOG
- Fixed movement bug
Comments59
Torculus30 Apr 2019, 01:14
Honestly though that was fun. More polish would be needed but overall I loved it! Great concept and pleasant control, really wanted a doublejump lol.

Logicon21130 Apr 2019, 01:17
Still seemed like you had quite a bit done for the game. It was pretty easy in the end, and I did notice that I was getting stuck on the floor constantly. Other than that it looked very nice. Too bad you couldn't finish it.
Holden30 Apr 2019, 01:18
Music and atmosphere are very good. There are a few wonky hitboxes on the ground that prevent movement, and the camera following the thrown scythe makes the camera movement a bit too finicky. Otherwise, the upgrade system is smooth, maybe bind the upgrade and scythe menus to keys closer to WASD so you dont have to take your hand off the mouse. Also, on the final boss, i cant really see the health bar. But great job!
BaronB30 Apr 2019, 01:20
Seems cool. I like that you can slap the ranged attacks back. Few bugs - kept getting stuck walking around, and lost the ability to attack.

slimabob30 Apr 2019, 01:23
Awesome game! I really had a great time playing this. I just wish there was more (or maybe an endless mode)- just when I was getting super powerful it ended :(
But anyways, great job folks! Your game feels great to play and has nice graphics / audio. :)
EDIT: Also wanted to mention that I really liked the take on the theme.
But anyways, great job folks! Your game feels great to play and has nice graphics / audio. :)
EDIT: Also wanted to mention that I really liked the take on the theme.
mharring30 Apr 2019, 01:28
Nice entry! I love your direction with the theme.
There seems to be a few bugs with the physics - I kept getting stuck on apparently nothing while walking.
I would have liked the boss fight to be a bit more mobile - I just stood there and slashed at his legs until he died.
Overall, I enjoyed it - good work!
There seems to be a few bugs with the physics - I kept getting stuck on apparently nothing while walking.
I would have liked the boss fight to be a bit more mobile - I just stood there and slashed at his legs until he died.
Overall, I enjoyed it - good work!
Darkmax1430 Apr 2019, 01:32
Those throwing animations are really satisfying to watch. Controls feel a bit sluggish however

KilledByAPixel30 Apr 2019, 01:36
Cool game, I beat Satan! Looks and plays really nice. The combat needs a little fine tuning. I didn't use the throw move at all, it didn't seem reliable, I mostly just hit the fireballs back at enemies or charged in and slashed at them. The upgrades were fun.

tinykidtoo30 Apr 2019, 01:44
Excellent use of the theme. I really liked the trade off of more health vs more power. I really enjoyed the art, especially the souls bar. The music was also great. I would love to see a more fleshed out boss battle, I ended up just sitting in a corner and chucking my scythe well rebounding his attacks.

ColeSlaughter30 Apr 2019, 02:13
Man, you KNOW I had to bring myself to 1HP to get the Edgelord!
Haha, but seriously though this game looks really nice! I especially like the awesome particle effects that come out of some of the higher level scythes. The gameplay itself was also pretty satisfying (especially when I threw my scythe into a line of enemies).
I kind of wish there was a better way for me to dodge incoming enemy fire, though. More often then not I would be forced to take some damage if the fireball was too high to jump over and I was in a narrow corridor.
But other than that, I like the idea here. :)
Haha, but seriously though this game looks really nice! I especially like the awesome particle effects that come out of some of the higher level scythes. The gameplay itself was also pretty satisfying (especially when I threw my scythe into a line of enemies).
I kind of wish there was a better way for me to dodge incoming enemy fire, though. More often then not I would be forced to take some damage if the fireball was too high to jump over and I was in a narrow corridor.
But other than that, I like the idea here. :)

Enjoy The Tale30 Apr 2019, 04:04
The fire effect it's amazing! Well done with the upgrade system!

shp30 Apr 2019, 05:20
Satan has been defeated! A solid game, nice upgrade mechanics and base gameplay works. More polish could always help!
khaoz-fang30 Apr 2019, 06:44
Overall fun game.The control needs improvement, I sometimes get stucked when move.

hwaet30 Apr 2019, 17:42
Great game! The effects were nifty and the trade off for upgrades felt balanced. My only thought would be to differentiate the background color a bit more from the main character.

Majadroid30 Apr 2019, 21:29
It was short burt it was fun to play your game. The combat system is nice, especialy when you buy some upgrades. It was a bit to easy to win the game.

AwesomeAlliterationAlliance1 May 2019, 20:48
The gameplay was a lot of fun. The upgrade system is really nice. I like that it is very versatile and there is enough to upgrade through the course of the game. This keeps the player engaged (Well, me anyways :D).
Very nice entry, good job!
Very nice entry, good job!

Maakole2 May 2019, 04:36
I really think you should keep working on this one. It feels great to play, the design is excellent, and the idea still has a lot more you can do with it. My only complaints are that it was pretty short and kind of easy, but as a prototype this is a 10/10. I love it.

Amerigo Gazaway2 May 2019, 04:55
Visually pleasing and fun, good use of theme! Love the particle magic effects, the UI and the overall vibe. Where was the music from?
Sanavesa2 May 2019, 05:03
@amerigo-gazaway Thanks for the feedback. The menu music is "Hoshi Hana - Tough Fight". As for the game music, its "Chiptune Throne Room -- Eight Bit/8-bit" by TeknoAxe on youtube.
Sanavesa2 May 2019, 05:07
@logicon211 Yep, fixed the annoying bug. Thanks for your feedback!
Sanavesa2 May 2019, 05:10
@darkmax14 I'm glad you liked those throwing animations! :D
Sanavesa2 May 2019, 05:11
@killedbyapixel Nicely done! It's funny since I have the opposite playstyle of just using the throw lol :)
Sanavesa2 May 2019, 05:12
@tinykidtoo Agreed! A fleshed out boss battle would definitely make this game more enjoyable. Thanks for your review!
Sanavesa2 May 2019, 05:13
@coleslaughter Hahaha, you did the ultimate sacrifice! As for dodging, you can reflect incoming projectiles by swinging your scythe :) Appreciate your feedback.
Sanavesa2 May 2019, 05:13
@enjoy-the-tale Thanks!
Sanavesa2 May 2019, 05:14
@khaoz-fang Thanks for the comment. I fixed the physics bug
Sanavesa2 May 2019, 05:15
@majadroid Glad you enjoyed it! I figured easy is better than unbeatable lol; truth be told, I didn't have time to play test it xD!!
Sanavesa2 May 2019, 05:16
@awesomealliterationalliance Thanks for your feedback! I'm glad you enjoyed the upgrade system. I'm a sucker for those too hehe :)

Amerigo Gazaway2 May 2019, 05:50
@sanavesa Nice, just curious cause I dig the vibe but wasn't sure if the music was original. If you ever in need of custom music sfx feel free to get in touch. Cheers!
castrolol2 May 2019, 07:00
It's a very beautiful and satisfactory game !!! the sounds is amazing !!! great job dude !!
Sanavesa2 May 2019, 07:07
@castrolol Thanks! Appreciate the feedback :)

CarlsonAndPeeters2 May 2019, 08:31
I was very impressed by this. Cool mechanics, nice upgrade tree, good art. A little unbalanced toward the end perhaps, but most importantly, I had *fun* feeling like a super powerful grim reaper tearing up bad guys. Great stuff, and thanks for tuning into the stream!
Sanavesa2 May 2019, 09:17
@carlsonandpeeters Thank you very much for your feedback!
SomeFarang2 May 2019, 09:53
Nice job. Upgrading made me feel a lot more powerful. If you'd had more time it would help for the enemies to have different behaviors besides just chasing after you and shooting.
Sanavesa2 May 2019, 09:58
@somefarang Glad you enjoyed it! Definitely. The AI needs variety :D

Extrone2 May 2019, 11:24
That was a fun and awesome experience, also really polished. Good job :slight_smile:

Kaish2 May 2019, 13:46
Congrats, well done.
Stan was defeated. Good job with the particle effects. The scythe style was incredible!
Stan was defeated. Good job with the particle effects. The scythe style was incredible!
Rancoud2 May 2019, 20:04
What you can improve:
* more balancing between souls retrieive after kill monsters, I switch a lot between menu and game because I reached the soul cap too quickly
* some typo (last scythe is 19 souls and not 20)
* add stats for scythe because at first I don't understand why it was important to upgrade
* add more levels
* specify the amount of souls to spent for upgrading player
* more balancing between souls retrieive after kill monsters, I switch a lot between menu and game because I reached the soul cap too quickly
* some typo (last scythe is 19 souls and not 20)
* add stats for scythe because at first I don't understand why it was important to upgrade
* add more levels
* specify the amount of souls to spent for upgrading player
Ransom3 May 2019, 03:13
Nice work! It's a fun mechanic, although it is pretty easy to heal and purchase upgrades. I got pretty overpowered pretty quickly by immediately upgrading my soul capacity, then buying the strongest scythe, haha.
I feel like the camera could be improved by having it not follow the scythe so strictly.
Keep it up.
I feel like the camera could be improved by having it not follow the scythe so strictly.
Keep it up.
Avoca-do3 May 2019, 09:49
woah this game is really fantastic!

Krapht3 May 2019, 11:48
perfectly timed game. I managed to get fully upgraded and full heal right at Satan's door.


ursagames5 May 2019, 22:57
Thank you for submitting your game to be played on my stream!
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
Sanavesa6 May 2019, 02:10
@ursagames Thank you for the playthrough! Really cheesed it lmao! FYI: You could've deflected fireballs using your regular swing :)




Web Link (figured this out after deadline lol): https://sanavesa.itch.io/grim