
Hajime no Botto
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Welcome to the Robot Combat League! You are about to face your rival in a death match, will you be able to knock him down?
Instructions:
- Enemy status is displayed on top on blue panels, player status is displayed on red panels, below
- Activate a weapon of choice and select which part of the enemy to attack
- CPU, Battery or Weapons can be attacked
- An attack can only be performed after a cooldown
- Heavy weapon has big damage, but take long to cooldown and takes a lot of energy
- After cooldown defence is performed while holding its button, it will recharge CPU and Weapons, but will consume battery. There is also a damage reduction
- If CPU is hit, the cooldown will take longer
- If Battery is hit, damage will be boosted
- If Weapons are fully damaged, they can't be used
- If CPU or Battery are fully damaged, the fighter is knocked down
Comments:
This was a very busy LD for me, so I wasn't really able to finish all the features I wanted. In addition, I used godot engine for the first time, so it took me some time to get adjusted to it. I hope it's still enjoyable, and who knows, I might use this mechanics for a future project!
Update:
05.02: Added gifs to illustrate better the instructions
Instructions:
- Enemy status is displayed on top on blue panels, player status is displayed on red panels, below
- Activate a weapon of choice and select which part of the enemy to attack
- CPU, Battery or Weapons can be attacked
- An attack can only be performed after a cooldown
- Heavy weapon has big damage, but take long to cooldown and takes a lot of energy
- After cooldown defence is performed while holding its button, it will recharge CPU and Weapons, but will consume battery. There is also a damage reduction
- If CPU is hit, the cooldown will take longer
- If Battery is hit, damage will be boosted
- If Weapons are fully damaged, they can't be used
- If CPU or Battery are fully damaged, the fighter is knocked down
Comments:
This was a very busy LD for me, so I wasn't really able to finish all the features I wanted. In addition, I used godot engine for the first time, so it took me some time to get adjusted to it. I hope it's still enjoyable, and who knows, I might use this mechanics for a future project!
Update:
05.02: Added gifs to illustrate better the instructions