Hajime no Botto

Hajime no Botto

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overall: 3.21
fun: 3.07
innovation: 3.29
theme: 2.69
graphics: 3.15
audio: 3.59
mood: 3.16
​Welcome to the Robot Combat League! You are about to face your rival in a death match, will you be able to knock him down?

​Instructions:

- Enemy status is displayed on top on blue panels, player status is displayed on red panels, below

- Activate a weapon of choice and select which part of the enemy to attack

- CPU, Battery or Weapons can be attacked

- An attack can only be performed after a cooldown

- Heavy weapon has big damage, but take long to cooldown and takes a lot of energy
- After cooldown defence is performed while holding its button, it will recharge CPU and Weapons, but will consume battery. There is also a damage reduction

- If CPU is hit, the cooldown will take longer
- If Battery is hit, damage will be boosted
- If Weapons are fully damaged, they can't be used

- If CPU or Battery are fully damaged, the fighter is knocked down



Comments:

This was a very busy LD for me, so I wasn't really able to finish all the features I wanted. In addition, I used godot engine for the first time, so it took me some time to get adjusted to it. I hope it's still enjoyable, and who knows, I might use this mechanics for a future project!​

Update:

05.02: Added gifs to illustrate better the instructions
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