@sebastien-bourgeois I agree. I didn't end up leaving enough time to play test. I would also bring the cost of the upgrades down. People don't have enough time to grind for them and the games far less interesting without them. Thanks for the feedback.
simple space shooter not much to say about it. I don't mean anything bad by simple by the way i think it is a good thing to make something you are happy with and can finish in the game and polish it. Well done
Nice retro easthetic. A bit Vectrix-like. Sound effects fit with that. I see that you wanted more time to tweak the difficulty. That would have helped I think (I thought it was hard to gert upgrades) but you still have a fairly nice game. I wanted more tweak time too, but my game is no way near as playable as yours. So well done. For me I would like the possibility of playing with mouse only, where one button is shoot and one is thrust, but not all mice have two buttons (and I'm not sure you can use two buttons in HTML5 games?).
One thing I noticed, it might be coincedence, but I had the idea the game got more difficult every time I played. The first time I played, I only had blue guys in wave one. Then green guys started to appear after that yellow, then red. After a while you could start and immediately have reds greens and yellows surround you. Maybe there is no complete rest of variables in the game?
@goerp Yeah, right clicking for thrust would have been good. But like you say, not sure how that would work for html.
The only difficulty change I had was to increase the number of enemies as the game went on. The enemy types just had a static probability of being spawned. On average, each wave should be made up of the same proportions of enemy types. I will check but sounds like you just got unlucky!! :P
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So well done.
For me I would like the possibility of playing with mouse only, where one button is shoot and one is thrust, but not all mice have two buttons (and I'm not sure you can use two buttons in HTML5 games?).
One thing I noticed, it might be coincedence, but I had the idea the game got more difficult every time I played. The first time I played, I only had blue guys in wave one. Then green guys started to appear after that yellow, then red. After a while you could start and immediately have reds greens and yellows surround you. Maybe there is no complete rest of variables in the game?
The only difficulty change I had was to increase the number of enemies as the game went on. The enemy types just had a static probability of being spawned. On average, each wave should be made up of the same proportions of enemy types. I will check but sounds like you just got unlucky!! :P