Infernum was made for Ludum dare #44 with the theme "Your life is currency". It features a human who wants to achieve eternal life, but has to pay with his life to do it, all while collecting a valuable artifact for the dark lord Satan. This game was made for the jam with my friend. - Unlike LD41, This time I finished Early On Purpose! For if it breaks - At any time during the game press f3 to reset to Main Menu
If the link breaks, let me know and I will fix it.
The systems developed in the jam were amazing. Great job on that, the visuals were dark and gave it a good mood for what you were going for. I think this game has potential. Continue on this project after the jam!
I really like the aesthetics. Sound seems a bit buggy for me. The bgm plays when I begin the game but restarting stops it for some reason. As other have pointed out, the logic behind the item interaction isn't always super clear. It can be very easy to get stuck after dropping an item(picking it up again doesn't seem possible).
I think this game could be amazing if you work on it further after the jam .
I really like the aesthetics. Sound seems a bit buggy for me. The bgm plays when I begin the game but restarting stops it for some reason. As other have pointed out, the logic behind the item interaction isn't always super clear. It can be very easy to get stuck after dropping an item(picking it up again doesn't seem possible).
I think this game could be amazing if you work on it further after the jam
Edit: Not sure how I ended up making the empty comments
I really like the aesthetics. Sound seems a bit buggy for me. The bgm plays when I begin the game but restarting stops it for some reason. As other have pointed out, the logic behind the item interaction isn't always super clear. It can be very easy to get stuck after dropping an item(picking it up again doesn't seem possible).
I think this game could be amazing if you work on it further after the jam
Great visuals, and smooth gameplay overall! Interactions weren't really clear, some indications for interaction possibilites would've been great. Seemed that the sound and music bugged out for me, because through all my sessions I only had like two sound effects.
The art is really cool, and the gameplay feels satisfyingly solid. As a few other's have said, it's a little confusing to get to grips, maybe a tutorial or how to play screen would be a good addition if you keep working on it. But I like the premise and the feel of the game. Well done.
Thanks everyone for the feedback, I do have some plans for continuing after the jam.
@ghayoub@fahim-faysal@duke The little sounds i got were very last minute so there are only 2 total sounds in the game.
@b3agz@fahim-faysal@duke A Tutorial sounds great! I sis think the item indication in the Game may be a problem, but I haven't found a way to fix that without breaking the color scheme. The mouse does shrink when you hover over something you can interact with, but that's all I could manage.
Art is great. I love the concept and the game play. It could definitely become a great game with some more work. A lot of the time I had no idea what was going on though. Could do with more sound. Walk speed is way to slow.
I really like the idea and style, and you even got a sweet story mode/cutscene :) also the dark atmosphere is cool :D I felt like playing a steam indie game. The actions weren't very clear to me to be honest and I just managed to get one ending? But overall a nice LD entry :) Would be cool if you'd keep working on it!
+1, the style is awesome, but there was no audio for me and I couldn't figure out how to interact with things. It feels like it needs more time in the oven, but you should totally keep working on this, it has a great vibe and I was looking forward to seeing more.
Thanks @moldymagnet I am continuing on the project and you can expect it finished soon, And yes there is only 2 sound effects in the game, But that will soon be fixed!
@sockyman I did think about that but had little time left when i did, Working on that top priority in the post LD version.
@jofersgames@fatpenguin I am adding a better tutorial that explains things better that what i have here.
I loved the visual style dark and moody, although I got a "If you are seeing this, the ending was not expected / broken". The logic was non-obvious but took me back to similar point and click puzzle rpg games in the late 80's early 90's, love it... Until I get stuck and end up trying to click on everything.
@stuartwakes Can you explain what you did in order to get the error (everything after the cut scene, who died, where they are, etc...) so i can fix it / Add a new ending for the post LD version?
Hey @slotha. Pick up the knife and rubber chicken from the desk. Wander over to the next screen, replace the axe on the log with the rubber chicken. When the other guy comes out to investigate either 1) Go collect the soul and then stab the player standing on the left on the second screen for a "You did well" plus unexpected ending message, or 2) simply stab the person on the left of the screen without collecting the soul for a "You forgot the soul" plus unexpected ending message.
Neat game! The graphics and mood were spot on. Like others, I found it a little hard to tell what you could click on and what you couldn't, but I figured it out after some random attempts. Having multiple endings added some replay value. Nice job!
@stuartwakes Thanks I was able to replicate the broken ending and am working on fixing it now, and the branch was an unfinished feature you would have been able to create a contraption to finish the game rather than dying at the hands of the big dude or the bomb.
@mharring thanks for the feedback, I'm glad you enjoyed it!
I like the simplistic art style and the clicking around to find objects remind me of old adventure games. I got a few endings although one of them was broken. I give props to anyone who has multiple endings in their game. I just wish it was easier to know what some of the objects were for because sometimes things didn't seem to make sense. I think with a little more work, you would definitely have something here. Also, audio goes a long way for creating mood and emotion so that would have been nice too.
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I think this game could be amazing if you work on it further after the jam
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I think this game could be amazing if you work on it further after the jam
Edit: Not sure how I ended up making the empty comments
I think this game could be amazing if you work on it further after the jam
@ghayoub @fahim-faysal @duke The little sounds i got were very last minute so there are only 2 total sounds in the game.
@b3agz @fahim-faysal @duke A Tutorial sounds great! I sis think the item indication in the Game may be a problem, but I haven't found a way to fix that without breaking the color scheme. The mouse does shrink when you hover over something you can interact with, but that's all I could manage.
also the dark atmosphere is cool :D I felt like playing a steam indie game.
The actions weren't very clear to me to be honest and I just managed to get one ending?
But overall a nice LD entry :) Would be cool if you'd keep working on it!
It feels like it needs more time in the oven, but you should totally keep working on this, it has a great vibe and I was looking forward to seeing more.
And yes there is only 2 sound effects in the game, But that will soon be fixed!
@sockyman I did think about that but had little time left when i did, Working on that top priority in the post LD version.
@jofersgames @fatpenguin I am adding a better tutorial that explains things better that what i have here.
Thanks in advance and thanks for playing it!
@mharring thanks for the feedback, I'm glad you enjoyed it!