Inflate Me to the Moon

Inflate Me to the Moon

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 4.19
fun: 4.03
innovation: 3.74
theme: 3.69
graphics: 4.45
audio: 4.54
humor: 4.49
mood: 4.08
Cocoa Moss presents: Inflate Me to the Moon

A really weird game.

Harness the power of inflation, to FLY TO THE MOON.

This game best played using a mouse. (Sorry trackpad users!)

Known issues:

- You need to move your mouse REALLY REALLY FAST to fan the flame on the 3rd level [Fixed in Post-Jam version]
- Cutscenes can occasionally drift out of sync (esp when losing focus)
- Sounds potentially cut out sometimes (too many being played) [Fixed in Post-Jam version]
- I know people want their cursor to be locked inside the game window, but it isn't quite yet possible. The hammer swing is based on relative movements not absolute position, so just swing your mouse up and down wildly :D [Works better in Post-Jam version]

Post-Jam version (v1.02): https://cocoamoss.com/inflate-me-to-the-moon/inflate-me-to-the-moon.html**

iOS: https://itunes.apple.com/us/app/inflate-me-to-the-moon/id1462594167**

Android: https://play.google.com/store/apps/details?id=com.cocoamoss.inflatemetothemoon**

Jam version (v0.03): https://ddrkirby.com/games/inflate-me-to-the-moon/compo-version/inflate-me-to-the-moon-compo.html**

Soundtrack download: https://ddrkirbyisq.bandcamp.com/album/inflate-me-to-the-moon-original-soundtrack**

Post-jam version mainly introduces a bunch of quality-of-life improvements, along with some very minor additions and fixes. Full changelog below for reference.

Programming, Audio, and Cutscenes by @ddrkirbyisq

Animation by @xellaya

Voiceover by @ddrkirbyisq

Additional credits:

- SNES instruments from Chrono Trigger, Earthbound, Super Mario Kart, Illusion of Gaia, Final Fantasy VI, Final Fantasy: Mystic Quest, etc.
- "Fly Me to the Moon" original arrangement by Bart Howard
- References those styles along with To the Moon, Viva La Vida, Undertale, Ducktales, etc.
- Everything is derivative works (rearranged from scratch), so we're still OK to be rated in audio :)

Changelog:

```
v1.02 (Post-Jam)
- Update site lock code

v1.01
- Recompile to allow offline play via the itch.io app

v1.00
- First mobile release - added touch controls for hammering phase
- Redo difficulty curves for fanning the flame -- especially for level 3 which was way too hard before
- Made hammer and fan based on absolute mouse/touch position instead of relative movement
- Added skip functionality for all cutscenes (hold mouse button or touch to skip)
- Added new sfx/particles for end of flattening phase
- Make tutorial displays show for a bit longer (first 3 actions instead of 1)
- Significant performance improvements when there are many turtles to reduce FPS drops
- Added faster tempo intro fanfares for levels 2 and 3 to match the main music tempo
- Add some additional notes to the ending text
- Trim silence for sound effects to prevent exhausting sfx channels
- Very minor tweaks to some music files

v0.03 (Jam)
- Tried fixing cutscenes getting off sync when app loses focus (changed a single setting)

v0.02
- Made the application keep running even when in the background

v0.01
- First release!
```
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