
Lifeblood Arena
As a gladiator, survival is not easy and sometimes you need to sacrifice in order to ensure your victory. Unfortunately, you only have so much life to trade away for an advantage.
Fight monsters in the arena, then decide how much life you’re willing to invest in upgrades to tackle the next. If you’re running short on life, you might decide to buy back your life - but will selling away your tools be the very thing that gets you killed?
Controls:
- WASD/Arrow keys to move
- Space bar to dash
- Left-click to swing your sword
- Right-click to fire your slingshot
Credits:
- svntax: Programming, Art
- GenTel: Programming, Sound
- LockeDoor: Music
Note: If you're experiencing any lag or audio delays in the web version, try downloading the game instead.
UPDATE: The web version has been removed since it seems to be breaking for many people.

Comments29


OhFiddleDiddle30 Apr 2019, 08:52
Fantastic game, well done.
The graphics and audio were on point, and the gameplay itself was fun.
The only thing I would suggest for this would be the ability to take more upgrades. You should let the player push things to the very limit with their health.
But very nice work, keep it up. :D
The graphics and audio were on point, and the gameplay itself was fun.
The only thing I would suggest for this would be the ability to take more upgrades. You should let the player push things to the very limit with their health.
But very nice work, keep it up. :D
Fahim Faysal30 Apr 2019, 12:47
Simple and clean. I like it. The sound design is great. The BGM adds a lot to the feel of the game. I also like the upgrade system. It's a lot similar to my won game. Overall your is much more focused and polished compared to mine.
Johannimations1 May 2019, 01:57
I now checked out your game too!!! Its much better than mine and fits the theme very well. The audio was nice, i think and it is visually apealing. Really liked your shop mechanic, that makes the game really fun and so fitting to the theme!! really enjoyed it for a long time!

Sintinium1 May 2019, 06:15
Glad to see more and more people using Godot! Art and music was good and so was the gameplay.

JustusPan1 May 2019, 08:10
Died in wave 5. This is interesting concept with a key idea that 'consumed' resource and return to HP, which give a possiblity to recover HP with the pay of ability. The art work is simple but very comfortable and fit overall style.
The only downside for me is the and damage range of the red bull, which confused me a little.
Nice work.
The only downside for me is the and damage range of the red bull, which confused me a little.
Nice work.

WTG1 May 2019, 08:42
Had fun playing this! Really cool pixel art - great work!
Great mechanics for a game done in such short time :thumbsup:
Great mechanics for a game done in such short time :thumbsup:
TheSunshineRaven1 May 2019, 10:12
Should have played this with a mouse, it was really challenging playing the game on my touchpad :D Nice concept and graphics, guys – not overcomplicated and simple enough, I enjoyed playing it.
qlqrcoisa1 May 2019, 16:46
very good!

Denzil Gomes1 May 2019, 21:13
Nicely put together. I like the variety in the enemies, and the satisfying splat that results from you hitting them. Overall a very enjoyable game. If I could add anything, perhaps a few defensive upgrades? Something to help against a mob of those skeleton projectiles. Good job though, I enjoyed it
sbeif2 May 2019, 09:24
Just dropping by to let you know that the WebGL version breaks on collisions for me. I'll try to download it later.

Arcus2 May 2019, 09:58
Nice pixel graphics; try adding in some shadows (pretty easy to do) to add a bit more depth or shading to the game. I enjoyed the wide variety of enemies that are there. The red bull is a little to strong, and is hard to get used to.
Wildebeest3 May 2019, 06:45
Fun game, played through a few times. I like the random levels and the set up of the levels on their own. The audio for me was kind of lacking, it didn't really seem to match the concept you guys were going for. The death sound effect also kind of took me out of it. The fighting felt really good but it seemed like the hit box was a little off? Regardless it was a fun little game and fit the theme really well!
Chameleon3 May 2019, 20:30
It's a very well executed, with nice graphisms.
I think everybody's HTML5 export with Godot has been experimental, I've played one game so far where it wasn't broken, haha.
I think everybody's HTML5 export with Godot has been experimental, I've played one game so far where it wasn't broken, haha.
nihilaleph4 May 2019, 01:25
Nice concept and implementation! Style also great~ I just felt a bit clucky and weird while doing a meele attack, and I wish there was a way to recover health... But hey, that's me! Great job anyway!

Eduardo Yukio4 May 2019, 18:49
Things I didn't like:
- Sometimes I lost a lot of life on the first or second wave, it would be nice to have a retry button to instantly go to the beginning insted of waiting to die.
- I've noticed a bug: sometimes my hit counted many times, I killed a bull in one attack (it did the attack sound many times)
- I think it would be nice to have an invulnerability time after taking damage, because when I made contact with a monster I got hit several times, this seems unfair.
- The whole idea of trading your life to pick skills is only used once. The moment I realized I liked speed and didn't like ranged attacks, I simply made a "build" spending everything I could on speed and removing the ranged. Then I would never change it. The fact that I never regenerate my life made me not want to spend it on other things.
Things I liked:
- It's nice that you let people choose which playstyle they want: focus on speed, ranged attack, dash etc.
- Nice graphics, very simple but functional.
- Melee attack is juicy
- The music is good! The sound effects too, mainly the "pop" when monsters died, very satisfying.
- I liked that before the wave begins, there is a little delay to let you think about a strategy
- Very challenging! I hit wave 5 several times, when I finally was beating wave 6 I felt thrilled. Hitting wave 7 was rewarding.
Overall, a very challenging and mechanic oriented game, with rewarding sounds and difficulty, good game!
- Sometimes I lost a lot of life on the first or second wave, it would be nice to have a retry button to instantly go to the beginning insted of waiting to die.
- I've noticed a bug: sometimes my hit counted many times, I killed a bull in one attack (it did the attack sound many times)
- I think it would be nice to have an invulnerability time after taking damage, because when I made contact with a monster I got hit several times, this seems unfair.
- The whole idea of trading your life to pick skills is only used once. The moment I realized I liked speed and didn't like ranged attacks, I simply made a "build" spending everything I could on speed and removing the ranged. Then I would never change it. The fact that I never regenerate my life made me not want to spend it on other things.
Things I liked:
- It's nice that you let people choose which playstyle they want: focus on speed, ranged attack, dash etc.
- Nice graphics, very simple but functional.
- Melee attack is juicy
- The music is good! The sound effects too, mainly the "pop" when monsters died, very satisfying.
- I liked that before the wave begins, there is a little delay to let you think about a strategy
- Very challenging! I hit wave 5 several times, when I finally was beating wave 6 I felt thrilled. Hitting wave 7 was rewarding.
Overall, a very challenging and mechanic oriented game, with rewarding sounds and difficulty, good game!

CarlsonAndPeeters5 May 2019, 00:26
Simple idea, but very well executed! The use of theme makes for a nice customizable challenge; I ended up over leveling myself and not having enough health, which is exactly like it should be! Great job!

Hunter Towe5 May 2019, 01:00
I feel like the use of the theme could've been more creative, although it did make for an enjoyable experience. I'm not sure if this has been brought up by anyone else, but at one point I got stuck on one of the enemies-- I couldn't move and died. Overall, though, not bad!
heyycap5 May 2019, 08:10
Web version doesn't work. Freezes as soon as I hit an enemy.
pierallard5 May 2019, 08:44
As @heyycap says, the web vestion is buggy... I can't play... Sorry!
tangiblegames5 May 2019, 21:39
Very nice entry, I just wish there was another way to restore at least some health between the levels, other than selling the upgrades. It could prolong the suffering of the gladiator on the arena. :wink:

PopDaddyGames5 May 2019, 21:50
This is very well put together and surprisingly fun to play. The Throwback to old school visuals is awesome- I especially love the bull design.
Kaisean Games5 May 2019, 22:00
Very nice game.
What I really liked in comparison with other games with similar theme idea is that you could actually reduce your upgrades to recover health again. Nice mechanic.
Music is fitting as well.
Keep up the good work.
What I really liked in comparison with other games with similar theme idea is that you could actually reduce your upgrades to recover health again. Nice mechanic.
Music is fitting as well.
Keep up the good work.
SpiRiTs6 May 2019, 00:16
The game was really fun! Great job. I don't know if there was a boss, because I died always on the 4th level/round. Overall, awesome game :thumbsup:

paulhocker6 May 2019, 02:37
really nice work here -- like the concept and use of theme -- went from zero to hard in no time -- thanks for making it
MrBrooms6 May 2019, 10:26
nice one but we need to win life to play a long time ;)

philipprapp956 May 2019, 10:48
Wow, what a great game! Had so much fun playing it. The graphics and sounds are just awesome. Perfect use of the theme. Good balancing
Hangacs6 May 2019, 12:00
Really fun game and well polished.






dont forget to check out my game too!