
Life Exchange
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
This is my first Jam and I made a lot of last minute mistakes leading me to late submission. I don't know how this works yet but I wish I could at least upload to see how it can be received.
Summary
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I have finally uploaded everything. I was late for my submission so please consider my first LD as a sort of a test run rather than an official sign up. But even though I was late the game itself was made within 72 hours and I learned a lot for the last 3 days.
I made a game that is a prototype of the kind of adventure games I used to play as a game and wanted to play. This was my first time attempting build at least a semblance of a dungeon.
Things to consider for the next LD:
- Focus on the main base game and then proceed to polish it
- Pixel art takes as much time if not more than regular art. Specialize in an art style in advance
- Prepare tons of more base code and mend the rough edges of your skills and engine related knowledge base
- Do not underestimate the time it takes to build, error-check, and publishing the game
Fixed itch.io Link, made public (5/1/2019)
Bug fix TODO list (8/3/2022):
- UI layer issue (character head above key guide)
- Music looping only once
- Monster gens immediately and indefinitely (without quantity limit per gen point)
- Incorrect monster stats (too fast, too strong etc.)
Summary
---------
I have finally uploaded everything. I was late for my submission so please consider my first LD as a sort of a test run rather than an official sign up. But even though I was late the game itself was made within 72 hours and I learned a lot for the last 3 days.
I made a game that is a prototype of the kind of adventure games I used to play as a game and wanted to play. This was my first time attempting build at least a semblance of a dungeon.
Things to consider for the next LD:
- Focus on the main base game and then proceed to polish it
- Pixel art takes as much time if not more than regular art. Specialize in an art style in advance
- Prepare tons of more base code and mend the rough edges of your skills and engine related knowledge base
- Do not underestimate the time it takes to build, error-check, and publishing the game
Fixed itch.io Link, made public (5/1/2019)
Bug fix TODO list (8/3/2022):
- UI layer issue (character head above key guide)
- Music looping only once
- Monster gens immediately and indefinitely (without quantity limit per gen point)
- Incorrect monster stats (too fast, too strong etc.)