The idea is appealing and original, the only things I'd say are sometimes the character doesn't fit in the level scalewise, and there is no possibilities to regain life ? (Also a bit more different weapons would have been great but in 3 days you guys did an amazing job)
I encountered a bug where if you sell your legs, exit the shop and then re-buy them when standing below a wall you get stuck inside said wall. Kind of annoying. Had to crawl through a bit of the level legless not to get stuck again. But the idea is pretty fun and I had a mild chuckle when selling my limbs. Protip to other players: don't sell both your hands when you wanna shoot guns!
Fun game that fits well to the theme, where you don't necessarily have to pay for life, but it makes the game easier. Very nice graphics and music. Sometimes it is difficult to slip through narrow places.
I loved the art for this, and the moody, gritty tone was very consistent. I think the main issue is that starting with the 2 guns made me really powerful right from the start, so I didn't really have to sell anything to beat the game easily. But I think once it's balanced out and expanded, it could be a fun twist on a Binding of Isaac-style dungeon crawler.
@entirelybees Yes, we were about to implement that but ran out of time so we just published what we had at the time. Will absolutely be added in a possible post-jam version though. Thanks for playing!
The fast transition between rooms was very satisfying. I felt powerful running into unknown rooms with guns blazing! I agree with another commenter though, the player probably starts too powerful with 2 guns (although that's fun)! The machine gun was a lot of fun to use. I also laughed at the character when I sold one of his legs and he was hobbling around. Since health can't be regened, it would have been nice if selling limbs gave more health.
the only thing i found frustrating was that some rooms you could not progress in because you would walk through the door you entered when trying to squeeze between Obstacles. I loved the art.
Very cool art style! I had a lot of fun exploring the dungeon, and the music fits the mood perfectly. I would have love a little bit more complexity on the combat mechanics but that's already so much work for three days. Excellent work guys ;-) Keep making games.
The map is too narrow and I don't have enough space to avoid bullets. The shop system doesn't work well, which makes me think the game a simple shooting dungeon game.
I like the randomly generated rooms and content combined with the mood and art style, for the time that you had its a good base to build something more out of.
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