You are lost in space and attacked by endless waves of dangerous pirates. Your shield is powered by rare and extremely valuable energy crystals. The single shop in the area only accepts these same crystals as payment. You must choose wisely between fire power and survival ...
How-to play ##
Kill enemy ships with your weapons and collect the green energy crystals they leave behind. Increase your score!!
Controls ##
- Move your ship: W,A,S,D - Weapon: Left click - Use a bomb: Space - Pause the game: Escape
Wow, this game gets intense very quickly. Maybe a good isea to let the player get used to the control and gameplay before it gets too hectic out there.
When the game starts, it feels like i'm flying in overdrive because all the stars fly by in a rapid way. Other than that a real good attempt. Keep it up!
This game gets hectic, and I really like it. As others have said, shooting should be assigned to the keyboard because moving the mouse doesn't change anything. In addition, enemies can shoot backwards at you, which gives the further impression that you should be able to turn around. Other than that, this is a really cool game that I would play in my spare time!
Fun Game! But it would be so much easier to play and I think it would get a better rating and more people would play it if you could play the game directly in the browser. With Unity you can simply change your game in the build settings to WEP-GL and upload it to e. g. itch.io or simmer.io. But overall a good game :smile:!
Good game that fits the theme well. Feedback below:
1. I think the game should have an option to let you choose fullscreen or not. 2. It wasn't clear at first sight what the currency and health is. I only figured that out once I defeated the first wave. 3. The explosion particles effects really confuses the player because they do no damage (I suppose?) and they are relatively bigger than the normal bullets.
That was quite an intense bullet wall (I am not good at this type of game)! Would love to have some sound/music, even if simple. Did not quite get the theme connection though.
Thanks a lot for all the comments and suggestions.
I continue working on this game. It is a big learning experience for me as it is actually the first time I have something to show at the end. I will add sound as soon as I have reworked some other stuff. Same goes for the particles, I still need to figure out how to do them properly.
Hi! Good entry, but it could be better with some improvements. The main problems I found was mainly the gamefeel and the repetition of levels. I like the different types of shootings and bombs but, because it was always the same level, I knew from memory where to use them. The art could be obviously better of course. I enjoyed the game btw, but for short sessions.
Comments14
Maybe a good isea to let the player get used to the control and gameplay before it gets too hectic out there.
When the game starts, it feels like i'm flying in overdrive because all the stars fly by in a rapid way.
Other than that a real good attempt. Keep it up!
1. I think the game should have an option to let you choose fullscreen or not.
2. It wasn't clear at first sight what the currency and health is. I only figured that out once I defeated the first wave.
3. The explosion particles effects really confuses the player because they do no damage (I suppose?) and they are relatively bigger than the normal bullets.
Did not quite get the theme connection though.
Nice start to a scrollshooter!
I continue working on this game. It is a big learning experience for me as it is actually the first time I have something to show at the end. I will add sound as soon as I have reworked some other stuff. Same goes for the particles, I still need to figure out how to do them properly.