
Ludum Dare 44 (Twin Stick Shooter)
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
This is Derek and my first time participating in Ludum Dare. We will be using Unity to create our game. Additionally, we've decided to swap roles, hoping that we can maximize how much we'll learn this weekend.
Copying and pasting README from Github project
---
title: "Ludum Dare 44 (April 2019)"
date: 2019-04-28
description: "A 48 hour game jam. I worked on the majority of the assets, stitching everything together and some code. All code, assets, audio and photos made with 48 hour window."
tags: [Unity, C Sharp, blender, modeling, animating, game dev]
weight: 0
draft: false
---
<p align="center">
<img src="https://raw.githubusercontent.com/GregHilston/ludume-dare-44/master/Captures/main_menu.PNG">
</p>
Source Code Available Here
Builds Available Here
Click Here To Play In Browser!
<br>
This project was completed in a 48 hour session called Ludum Dare. The April 2019 theme was
> Your life is currency
Our group decided to take that concept and design a game where the player has two characters at their disposal.
1. The player
2. The drone
The goal of the game is to achieve as many coins as possible, as your score will be your peak coin count during your life. You play until you die and move around the may trying to kill as many enemies as possible, picking up their dropped coins.
The player can take damage when an enemy touches them, in the form of losing coins, but cannot attack. The drone can attack but not take damage. Only the player can pickup coins on the ground.
The game is to be played with an Xbox One controller and the controls are as folows:
- left thumb stick: moves player
- right thumb stick: moves drone
- right trigger: drone fires coins in a line
- right bumper: drone fires coins in three hundred sixty degrees
You can end your life by exhausting your own coin reserves.
Derek focused on writing the majority of our code, while Greg wanted to learn Blender and focus on stitching things together in Unity. Roldan was nice enough to assist us with making our game look nicer by designing our level and writing a few shaders and light boxes to really make the game look great.
Coin
<img src="https://raw.githubusercontent.com/GregHilston/ludume-dare-44/master/Captures/coin!.PNG">
Coin Rotating

Slimes
<img src="https://raw.githubusercontent.com/GregHilston/ludume-dare-44/master/Captures/slimes!.PNG">
Slime Moving

Enemies Moving

Meet Marsh, Our Stretch Goal Character

Using Material Nodes
<img src="https://raw.githubusercontent.com/GregHilston/ludume-dare-44/master/Captures/material_nodes.PNG">
The following team members made up our group:
- Derk Sharp: Software Engineer
- Greg Hilston: Artist and Backup Software Engineer
- Roldan Melcon: Artist and Shader Guru
Copying and pasting README from Github project
---
title: "Ludum Dare 44 (April 2019)"
date: 2019-04-28
description: "A 48 hour game jam. I worked on the majority of the assets, stitching everything together and some code. All code, assets, audio and photos made with 48 hour window."
tags: [Unity, C Sharp, blender, modeling, animating, game dev]
weight: 0
draft: false
---
<p align="center">
<img src="https://raw.githubusercontent.com/GregHilston/ludume-dare-44/master/Captures/main_menu.PNG">
</p>
Source Code Available Here
Builds Available Here
Click Here To Play In Browser!
<br>
This project was completed in a 48 hour session called Ludum Dare. The April 2019 theme was
> Your life is currency
Our group decided to take that concept and design a game where the player has two characters at their disposal.
1. The player
2. The drone
The goal of the game is to achieve as many coins as possible, as your score will be your peak coin count during your life. You play until you die and move around the may trying to kill as many enemies as possible, picking up their dropped coins.
The player can take damage when an enemy touches them, in the form of losing coins, but cannot attack. The drone can attack but not take damage. Only the player can pickup coins on the ground.
The game is to be played with an Xbox One controller and the controls are as folows:
- left thumb stick: moves player
- right thumb stick: moves drone
- right trigger: drone fires coins in a line
- right bumper: drone fires coins in three hundred sixty degrees
You can end your life by exhausting your own coin reserves.
Our Roles
Derek focused on writing the majority of our code, while Greg wanted to learn Blender and focus on stitching things together in Unity. Roldan was nice enough to assist us with making our game look nicer by designing our level and writing a few shaders and light boxes to really make the game look great.
Our Art
Coin
<img src="https://raw.githubusercontent.com/GregHilston/ludume-dare-44/master/Captures/coin!.PNG">
Coin Rotating

Slimes
<img src="https://raw.githubusercontent.com/GregHilston/ludume-dare-44/master/Captures/slimes!.PNG">
Slime Moving

Enemies Moving

Meet Marsh, Our Stretch Goal Character

Using Material Nodes
<img src="https://raw.githubusercontent.com/GregHilston/ludume-dare-44/master/Captures/material_nodes.PNG">
Team Members
The following team members made up our group:
- Derk Sharp: Software Engineer
- Greg Hilston: Artist and Backup Software Engineer
- Roldan Melcon: Artist and Shader Guru