Mani

A rich old duck has aquired one more coin to store in his safe-like house, but this time it was no ordinary coin... It was Mani, the cursed coin!
You control Mani and try to escape the fortress, controlling other coins to get bigger and stronger. Beware of the old duck's flying cane!
Controls
A key or Left arrow key: Move Mani to the left
D key or Right arrow key: Move Mani to the right
Space bar: Jump
Links
- Windows
Development notes
Mani was developed using our own engine, the same one used on some of our previous LD entries. As with previous entries, I have found and fixed some bugs and implemented new features into the engine while developing this, so it was already worth participating, but I'm also grateful for any helpful feedback!
The tiles used in the game were adapted from CC0 content found in Kenney.nl, the songs were released by Eric Taylor licensed as CC-BY and four different Freepik.com vectors were adapted to make the old duck vector image. Links to the resources and their licenses are included in the archive.



Comments24
Using a Surface book, Windows 10 (64-bit)
@hunttis, I'm sorry that happened. On some machines the game becomes windowless, but I couldn't figure out why yet. Thank you for letting me know what machine you're using!
1 - Mechanics and Learning:
Could not speed up part of the opening screen (to skip intro). This screen saver was in the time chosen by the producer (I suggest a way to jump). The screen pass was slow (catching a lot). The first time I played I tried all the buttons normally used in keyboard and controller (none reacted, to which I had visual and sonorous feedback). I played twice, the first time I survived the first umbrella (I do not know how); the second time, the umbrella handle seems to have caught me first and I went to the credits screen. I suggest that you put in the intro the buttons that are used (the tooltip for the engine is also available, making it easier to create introductions and menus).
2 - Flow:
By not being able to interact (or not noticing the interaction clearly), and because the game caught a lot, it ended up that the general feeling for the flow was the feeling of anguish.
3 - Narrative and Polishment:
The narrative was presented through the page and through the chosen graphic elements. The music chosen does not fit perfectly (not to evoke about the theme of the game), but serves generally for the purpose of coating the game. Graphic art takes advantage of some characters and the idea of Uncle Scrooge (I do not know if it will translate correctly the name), the polishment could enter into some elements, like the cable of umbrella (if I understood certain of what it was). Here's the hint for the engine: if you have how to add pixel whitening to the edges of elements, it can be an interesting differential in terms of having light focuses in stages (even in pixel art).
4 - Culture:
The question of putting a coin to have life is fun, could end up attracting a community of players; if the game is more developed and has the proper publicity (perhaps create a page) after polishment.
5 - Monetization:
I did not fully understand the mechanics, so I'm not sure how it could sell. Maybe through advertisements between stages.
Were you unable to move past your initial position? You can move using either arrow keys or WASD, and jump using the space bar. I'm sorry, I forgot to inform the controls, gonna edit the page here to list them now!
Thank you very much for playing and for giving feedback! :D
The white boxes problem has already happened before, but it was on a machine with a low-end onboard graphics proccessor. Is that your case as well?
I might investigate why the game is using so much memory, that was unexpected.
Thank you very much for playing and for leaving feedback!
Despite that, building this on your own engine is impressive :)
@mika-la-grand, I had also seen that minimized problem, and it seems to be a similar problem to the one @hunttis had. Anyway, thank you for trying to run my game!
The platforming felt a little weird, especially with how jumping isn't immediate. There were a few places where I got stuck. It was also sometimes very hard to avoid getting hit with the cane, especially when you're small and the camera is close.
Is there a way to restart the game? I died a lot and it was frustrating to have to quit and reopen the application.
It seemed to all run perfectly for me.
Great job!
Thank you for the feedback! :D