Help Marvin collect the energy cells. Your final score depends on how many you have collected. You can however use them to regenerate your health and energy.
Controls:
- Left Mouse Button - Shoot - Space - Lift/drop objects beneath you - Q - Regenerate Health - E - Regenerate Energy - WASD - Move
The game is nice, it works and is understandable. It was a bit easy for me but I prefer that in LudumDare entries to being frustrating. One easy way to increase difficulty could be put some shooting towers with different projectile speed and different shooting delay. Also there seems the be too much pillows (or bags) to put on the pressure plates. The audio was a bit quiet but one can just increase overall volume. The graphic are simple, nice and consistent, they suit the environment. Well done!
I will rate more games, don't worry :smiley:. Had some annoying bugs to figure out first, the physics can be a pain sometimes.
The difficulty is always tricky to get right in such short time, I've often made it too difficult so decided to go a little easier this time. Partly because I decided halfway to change from a puzzle-based game to arcade shooter(couldn't think of any puzzles), so I didn't have too much time to try out and experiment with different enemy setups.
Good job on the game. It was a relaxing game and it looked pretty good. I would have liked to see some more variety. Also it could be pretty difficult to get through the doors without getting when when there were all 4 turrets alternating fire while you wait outside it. Overall, nicely done.
Comments5
The audio was a bit quiet but one can just increase overall volume. The graphic are simple, nice and consistent, they suit the environment. Well done!
Thanks for playing and the positive comments!
I will rate more games, don't worry :smiley:.
Had some annoying bugs to figure out first, the physics can be a pain sometimes.
The difficulty is always tricky to get right in such short time, I've often made it too difficult so decided to go a little easier this time. Partly because I decided halfway to change from a puzzle-based game to arcade shooter(couldn't think of any puzzles), so I didn't have too much time to try out and experiment with different enemy setups.