Greg, the self-appointed slime sheriff of Slime Canyon (Population: 1) just wants a peaceful day. But today is not that day. Defend your little canyon in the mild, mild west from invading slimes by lobbing off blobs of yourself as projectiles! This is as dangerous as it sounds. How many waves can you last, chipping away at your life to fend off attackers?
__Controls:__ - A/D - Move - Space - Jump - Left Mouse - Shoot - Mousewheel - Change slime color!
__Slime Colors:__ - Green: On a miss, drops a small amount of slime you can regain - Purple: On a miss, forms a purple block that you can destroy with other shots - Yellow: Explodes on hit, can damage you
Art style and movement reminds me alot of awesomenauts for some reason. The slime colours behaving differently is interesting. I am finding it difficult to last long tho.
@youpeoples Huh, I hadn't thought of Awesomenauts - Though that makes sense! I might tweak the difficulty a bit later, make enemies do less damage or make the floating blobs heal more
Great art and fun concept! The Mousewheel being able to change the color of the slime is one of those little things that really makes it fun! Keep up the good work!
Great Art, fun concept too congratz! I would recommend that you do not have ammo limit, if the player missed many shots, he would end up dying to shoot =)
@rafael-souza Thanks! I unfortunately need the ammo limit, to help fit the theme, but I can probably adjust some values so it's less punishing if you misfire.
Great concept, I really enjoyed this game :) However, when I wait untill every enemy comes, then I can one shot kill them by placing two purple blocks and go behind them. The yellow slimes explodes and you easily win :) And background music would be great too :) Good job :)
Congrats on completing the game!! Interesting take on the theme! Though the game was a little difficult, the mechanics were really well executed. I enjoyed figuring out what each color could be used for, and how to best manage those resources. Nice job with the art too! I enjoyed the style, and the cowboy slime was adorable.
@maoap Thank you! Yeah, like i've said with others, there's definitely room for improvement with game balance. I also would have added music, if I had any idea how to make music.
@drumgadget-433 Glad to hear you liked it! I'm glad the visuals paid off, in the end
@gear-steak That was my original idea, actually! I've had the idea for the game for a while as an arena shooter type thing, but I decided it'd work as a singleplayer game for the jam
Nice little defense game. I like the graphics, but you should give the enemies or the player an other color so you can different between them better. And a background song would be nice while playing x) But overall funny game, good job!
I like it! Smooth gameplay and I dig the art style. Pretty intuitive approach for refilliong ammo which fits the theme nicely. Overall a solid 2D entry! I do think putting a little more time into the background would enhance the experience quite a bit (I see you did some basic parallax layers but would be nice to have a more vibrant background!)
@jabujabu Thanks! I definitely agree there - the background was kind of a last minute thing, but a more colorful scene would definitely have improved things.
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I would recommend that you do not have ammo limit, if the player missed many shots,
he would end up dying to shoot =)
@maoap Thank you! Yeah, like i've said with others, there's definitely room for improvement with game balance. I also would have added music, if I had any idea how to make music.
@drumgadget-433 Glad to hear you liked it! I'm glad the visuals paid off, in the end
I like the graphics, but you should give the enemies or the player an other color so you can different between them better. And a background song would be nice while playing x)
But overall funny game, good job!
I do think putting a little more time into the background would enhance the experience quite a bit (I see you did some basic parallax layers but would be nice to have a more vibrant background!)
@jabujabu Thanks! I definitely agree there - the background was kind of a last minute thing, but a more colorful scene would definitely have improved things.