A small platformer where you have to find your stolen tribe people, so you can sacrifice them yourself! The game is quite buggy, so you may have to use T & G to jump out of pits that stop you from moving. Not sure why that happens... The game is set in a Mayan village. There are 4 different people types, and you are the leader rescuing them. There is no real objective to the game currently, but some plans have been made. Once some bugs have been fixed, a post-jam version will be uploaded. We used Photoshop for the graphics, GameMaker for the game itself, and Musescore for the music.
Hey ! Congrat on you submission ! Your idea of searching for the lost people of your tribe to finally sacrifice them is really fun ! Too bad you got no time to fix those bugs ! Cheers !
I really like the graphics of your game, it fits your theme very well. Having to keep pressing T or G was a bit cumbersome, but the idea behind your game is really fun.
I feel like there is something missing. The game does not feel very challenging. The graphics are nice tho and the music fits as well. What game engine are you using?
I like the graphics and feel of the game despite ut being quite unplayable due to the bugs you p[ointed out. Interested to see what you'll do with it, storywise etc.
Sadly movement is completely bugged, eventually I actually got stuck on the ground and had to restart. There is not much of a challenge apart from walking ahead, since all people you collect are on the path regardless. Good idea, but the execution could be better. Try again, but keep the graphic style, it's not bad at all!
Hey! I tried to play your game but it seems it's pretty bugged to an extent, that playing doesn't make much sense. I can't walk backwards, both keys (a & d) move my character to the right. If i press them both at the same time, I can double my walking speed. After some running, I got stuck in the floor and couldn't continue. Too bad, since the graphics and the sound seemed pretty cool.
Edit: Just read about the getting stuck issue and pressing t&g at the same time. Didn't catch that before starting the game, sorry!
The idea is pretty nice! The graphics are OK, they could really use some outline if you ask me. The buggy movement made it unenjoyable, sadly.. I could only move at all while jumping, and even then by just one or two pixels. But I'd like to see the idea behind it further developed!
I think the idea could be fun, it's sad that the movement is buggy, the audio and graphics are decent, but I kept getting stuck in the ground, and at last I got stuck in the roof, so I couldn't move.
Congratulations on your game for LD-44! although the game had a few bugs, it felt satisfying hearing the music background and finding over 45 people. I kept going right (Left doesn't work) searching for an ending, but I believe there isn't any :smiley:. Hope you continue development on this game and try to fix all bugs, it will help you a lot as a developer. Great Job!
unfortunately the game is basically unplayable! still good art but you probably should have put more effort in the core mechanics like the movement and stuff first! can'T judge though our movement is a bit buggy too
The idea is nice but I don't see any challenge in it. Except the fact that my little dude would only run to the right and after some time he wouldn't even run anymore, he would got stuck (T didn't help) so I could only jump. :( But I liked the sound and art!
Graphics are nice but controls are hard to use : you only can move with jump, "G" do something strange, and you can't go back and sometimes you're blocked without any reason. Music is really cool ;)
The game could definitely use more content, but I know it can be hard to add a lot of content in a short amount of time. The graphics are pretty nice, though; so is the audio. I think a post-jam version of this could be pretty fun!
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Edit: Just read about the getting stuck issue and pressing t&g at the same time. Didn't catch that before starting the game, sorry!
The graphics are OK, they could really use some outline if you ask me.
The buggy movement made it unenjoyable, sadly.. I could only move at all while jumping, and even then by just one or two pixels.
But I'd like to see the idea behind it further developed!
I like the artwork.
However too many bugs, and wish there will be an clear objective in the post-jam version.