
Mercs
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#### DESCRIPTION ####
A not-so infinite shooter, in which you can hire, or be hired, by crews of mercenaries to clear levels of alien bugs. The talent pool isn’t that deep but you might find an elite or a weapon upgrade worth the investment.
It’s not overly clear but there are two types of missions on the job board, *MERCENARY* and *CONTRACT*. With the former, you hire yourself out to an existing crew, but you only get a small cut of the winnings. With the latter, you and your crew take on the whole contract and all the spoils are yours. The contract missions are more difficult though, make sure you hire some fodder to distract the bugs.
#### THEME ####
As the leader of a band of mercenaries you risk, exchange even, the lives of you and your crew for monetary reward. Your life and theirs are currency in a never ending bug hunt.
Another interpretation of the theme; money is more important to you than anything in your life.
I'm sure there'll be lots of entries where the theme has been taken quite literally; life force used as a form of currency. I have not.
#### DEVELOPMENT ####
There’s quite a bit of stuff I had to strip out of the game, massively over scoped, as always. No music, the force-field upgrade is never available. No terrain or enemy variation unfortunately, but there are three weapons and two different merc characters.
The game desperately needs some balancing, I didn’t have time before submission, so apologies if it’s too easy or too hard. Let me know!
I’ve stuck comments on anonymous so you can trash me all your want, but if you do leave your name I will be happy to play/rate your game in return.
I hope you enjoy the game!
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*UPDATE 2019-04-29: I fixed a spelling mistake* 😬 *and a bug where your could walk out of the teleport beam at the end of a mission.*
------------------------
#### DESCRIPTION ####
A not-so infinite shooter, in which you can hire, or be hired, by crews of mercenaries to clear levels of alien bugs. The talent pool isn’t that deep but you might find an elite or a weapon upgrade worth the investment.
It’s not overly clear but there are two types of missions on the job board, *MERCENARY* and *CONTRACT*. With the former, you hire yourself out to an existing crew, but you only get a small cut of the winnings. With the latter, you and your crew take on the whole contract and all the spoils are yours. The contract missions are more difficult though, make sure you hire some fodder to distract the bugs.
#### THEME ####
As the leader of a band of mercenaries you risk, exchange even, the lives of you and your crew for monetary reward. Your life and theirs are currency in a never ending bug hunt.
Another interpretation of the theme; money is more important to you than anything in your life.
I'm sure there'll be lots of entries where the theme has been taken quite literally; life force used as a form of currency. I have not.
#### DEVELOPMENT ####
There’s quite a bit of stuff I had to strip out of the game, massively over scoped, as always. No music, the force-field upgrade is never available. No terrain or enemy variation unfortunately, but there are three weapons and two different merc characters.
The game desperately needs some balancing, I didn’t have time before submission, so apologies if it’s too easy or too hard. Let me know!
I’ve stuck comments on anonymous so you can trash me all your want, but if you do leave your name I will be happy to play/rate your game in return.
I hope you enjoy the game!
----------------------
*UPDATE 2019-04-29: I fixed a spelling mistake* 😬 *and a bug where your could walk out of the teleport beam at the end of a mission.*
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