Would you like to trade your life for money? YES YOU SAY!? Well then welcome to the first day of the rest of your life... Around here we don't hate Mondays well we don't have Mondays... Set back and watch the mula roll in.. well fall in I should say.
Miserable Game is a idle it was made for Ludum Dare 44 Compo. Unfortunately I was only able to spend about half the time allotted to build this game.
Thanks for playing all feedback is useful so please leave a comment. -Oh and don't forget to buy some love <3
Nice short game, delivers exactly what is promises. The spin you took on the theme was interesting, but it worked out in the end. I'm impressed you managed to make an idle game and still relate it back to the theme. By far my favourite feature in the game would be the ability to visibly see your money pile up, at first I thought it was just a particle effect but was pleasantly surprised to see that they were physics objects. Watching your money cut in half when you bought something was quite fun to watch, I think it was a very smart choice to make your money visible like that. The game does feel a bit empty though and you complete it very fast, only taking about 3 minutes to win. It would be nice to add just a few more things to buy such as maybe a money cloud that rained money every now or then or the ability to sacrifice your health for more money. This would compensate the exponential growth since your cash income doesn't scale exponentially while the prices do, leading to a block where there's no point in playing after a bit. Additionally, more explanation on how the gamble button really works would be appreciated. It is unclear that the cost is how much you are wagering. Adding a green/red number for money gained/lost above the button would make it much easier to understand. Also it would be nice to be able to select how much you want to wager instead of a random number. Final note on the gamble button was that I found that you needed at least $25 in order to gamble, which is not stated anywhere. Finally, The button to increase payment frequency stopped doing anything after a point but was still an option to buy causing wasted money. All in all it was a nice quick game to play. fast, to the point, and related to the theme, just a little too short for me. Nice game overall.
@luther-1 Thank you so much for your extensive feedback! Unfotunly I ran out of time before i could add anymore interactions. You are completely correct about the gambeling.
I really wanted a kaching sound effect. I enjoyed the fact that love was an option. The money accumulating and shaking the whole screen also was nice. Overall, though, the game seemed to be missing some elements, either more things to buy, an end goal besides just quitting, sound effects etc. It is a good start.
Alright, this was surprisingly entertaining. I would've loved some sound effects and music to match the spectacle of the money and hearts flying around, but the meta-ness of the concept was great, reminded me of AVGM by Edmund McMillen and Tyler Glaiel. Good job!
What a weird and fun game, there's something that gives you satisfaction when you fill all the screen with money and I don't know why xp. Would be a lot better with some audio and better graphics.
I really liked that you made an idle game that didn't make it feel like I was _idle_ while playing it -- I was really pleasantly surprised to be able to see all that the game had to offer without feeling like I was waiting around!
Also, I really hope the name is a pun and this is really a _miser_-ly game.
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Also, I really hope the name is a pun and this is really a _miser_-ly game.