
Monotheizmation
Two gods fighting for their bloody sacrifices offered by Aztec-ish village. Listen to the villagers and use your powers to help them up with most urgent village necessities. The better you utilize your powers the more energy / faith power will be given to you from sacrifice. Be wary of the second god who has identical powers - they have red aura.
Typical workflow for the game:
- Watch for the most urgent needs by observing what villagers are talking about - the speech bubbles will appear above them with symbols of resources that they need. The symbols represent the buidling / area that they want to be taken care of. On mouse over that area you will see what powers you need to use to improve this resource.
- Select desired power and then use it on most beneficial place (hold LMB to use the power until you no longer want to). Using powers costs you faith
- Farm and city can be affected by fertilization power (on mouse over, farm / city might have flashing fertility icon - you should use that power there until the icon is gone)
- There isn't a win / lose condition yet, but you can see if you are better than the other god
Controls
LMB - select power and then hold LMB over interactable place to use the powerEscape - take a guess
#### Disclaimer
Game made solo from scratch except audio, some UI icons, tree models and human models.

Comments6


Black Potion3 May 2019, 20:21
The Game can be downloaded and played :) it's a cute god simulator where blood rains on your crops from time to time, and you hope that people will sacrifice someone to you! :D

GreenDinoGames3 May 2019, 21:53
I liked playing your game, because I'm a big fan of simulation games :) It's quiet relaxing compared to most games I've seen so far here. Controls are simple and go well along with the indirect gameplay. Overall great game!

snowdozer3 May 2019, 21:59
this is a very creative idea! i've never seen anyone make a game about competing gods, so this was certainly a fresh new take for me. the game itself is a little empty, but it would take a lot of work to polish this idea into a full-fledged game, so i think you did great for 72 hours. i think the best way to improve it would be to make it faster paced, with shorter days, less holding down the mouse button, and maybe even some direct god-to-god action? i loved the concept, and i hope to see you expand on it in the future.

Eduardo Yukio4 May 2019, 20:43
Things I didn't like:
- Very confusing, I didn't understand bery much what I was doing and for what purpose. Like, the sun and rain were very intuitive, but the population mechanic was not clear. When people had bubbles of humans should I put more population where they were standing or on the houses? If they wanted the animal, how could I provide it for them? There were other icons like the leaf and other plant that I didn't understand, I was taking care of the things that produced them, why people were sad about it? haha
- The game starts abruptly with all the mechanics already there. The main thing that I learned searching for how to do tutorials is: "Teach gradually through experience". If the player started with only one mechanic and the game explained how to use it and what consequences happened, one mechanic at a time, it would be much less confusing.
Things I liked:
- The mood is nice, the music and graphics made me feel calm and happy to provide for my people xD.
- The theme was fun, being a god that people sacrifice other people to.
- The limited time to enhance each thing made me want to continue improving and continue playing. If you continue working on this game and make an objective system and such, I could see this being an addictive game.
- Very confusing, I didn't understand bery much what I was doing and for what purpose. Like, the sun and rain were very intuitive, but the population mechanic was not clear. When people had bubbles of humans should I put more population where they were standing or on the houses? If they wanted the animal, how could I provide it for them? There were other icons like the leaf and other plant that I didn't understand, I was taking care of the things that produced them, why people were sad about it? haha
- The game starts abruptly with all the mechanics already there. The main thing that I learned searching for how to do tutorials is: "Teach gradually through experience". If the player started with only one mechanic and the game explained how to use it and what consequences happened, one mechanic at a time, it would be much less confusing.
Things I liked:
- The mood is nice, the music and graphics made me feel calm and happy to provide for my people xD.
- The theme was fun, being a god that people sacrifice other people to.
- The limited time to enhance each thing made me want to continue improving and continue playing. If you continue working on this game and make an objective system and such, I could see this being an addictive game.

PeachTreeOath5 May 2019, 02:35
Another ambitious game from you! It's really inspiring and tempts me to do something like this, though we tried a city sim ~10 LDs ago with questionable results. Curious what your dream sim game would be if you actually had the time to make a full one.
Really cool presentation of the game. It's subtle but I like the slight camera angle tweaks you do to stand out a bit from others. The screenshot for the game actually drew me in because of this. The gameplay is solid though the one thing I really love to see in god games is the city truly flourishing with life. I'm sure you could achieve that affect with only a few tweaks but it crossed my mind. I think there's a lot of breadth to the game so I'm impressed with how much you were able to squeeze in in the timeframe, nice job.
Really cool presentation of the game. It's subtle but I like the slight camera angle tweaks you do to stand out a bit from others. The screenshot for the game actually drew me in because of this. The gameplay is solid though the one thing I really love to see in god games is the city truly flourishing with life. I'm sure you could achieve that affect with only a few tweaks but it crossed my mind. I think there's a lot of breadth to the game so I'm impressed with how much you were able to squeeze in in the timeframe, nice job.




Is there a typo in the download link?