
Mortal: the fate of cells
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Mortal is an arcade game where cells go on missions. depending on their type, cells have different missions to complete.
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how is this related to the theme “life is currency”? my take is this: cells are the currency of our bodies. even if we do not often think of their work; what, when and why we are doing what we do - this is exactly what it means to be alive, but also what it means to be mortal.
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during the missions, cells act as currency. you can loose one cell type, but in return receive two cells of a different type. there’s always a trade off, but also a price to pay.
after each completed mission, the next one is always harder and more challenging.
*Tooling used:*
```
* Unity
* Gimp
* Audacity
```
*Dedicated to my wife, I couldn't make it without her support.*
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how is this related to the theme “life is currency”? my take is this: cells are the currency of our bodies. even if we do not often think of their work; what, when and why we are doing what we do - this is exactly what it means to be alive, but also what it means to be mortal.
////
during the missions, cells act as currency. you can loose one cell type, but in return receive two cells of a different type. there’s always a trade off, but also a price to pay.
after each completed mission, the next one is always harder and more challenging.
*Tooling used:*
```
* Unity
* Gimp
* Audacity
```
Notes
*Dedicated to my wife, I couldn't make it without her support.*