Mortal is an arcade game where cells go on missions. depending on their type, cells have different missions to complete.
//// how is this related to the theme “life is currency”? my take is this: cells are the currency of our bodies. even if we do not often think of their work; what, when and why we are doing what we do - this is exactly what it means to be alive, but also what it means to be mortal. ////
during the missions, cells act as currency. you can loose one cell type, but in return receive two cells of a different type. there’s always a trade off, but also a price to pay.
after each completed mission, the next one is always harder and more challenging.
*Tooling used:*
``` * Unity * Gimp * Audacity ```
Notes
*Dedicated to my wife, I couldn't make it without her support.*
You stretched the theme a bit, but the game still matches it pretty well! The blood cell mission was way more fun than the neuron one, mostly because the neuron was floaty and hard to control reliably. The simple graphics with a minimalistic sound design really helped set the mood - you pulled that off quite well!
It probably wasn't intended, but I could just infinitely fly by holding space in the neuron scene. The blood cell scene was fun, though. I liked the visuals.
@kuro thanks for your feedback and i'm glad you liked the graphics. as of now there's no endgame as such. basically missions will be generating until game reaches mission number 2147483647, then it's probably going to crash. you win when the game crushes.
Very trippy game, I like the red blood cell mission, not the neuron one tho, it could use some moody background music but really solid submission, congrats!
Great game indeed, i liked the black/white effects so cool ^_^ it could work for a mobile game i would suggest you finish it and put to the store :P but add some twists to be unique, overall it was fun to play, thanks for the game ^_^
I'm digging the wireframe style, almost like 3D graphics from back in the day. It was fun to play and had a decent difficulty curve. I'd be interested to see what this game turned out like if you kept working on it.
@b3agz@rolly thanks so much for playing and for your feedback! i'm planning to continue working on it, so let's see how it turns out. while implementing this game, i had in mind the possibility of expanding it, so if you look at the source code, you can see that the mission and cell types are made modularly.
The blood cell mission feels good, in both gameplay and graphics.
The neuron mission was "meh". Holding the space bar make it easy and not holding it make too hard. The camera orientation is weird too. It would have been good just by turning the camera toward the objective and adding a limit to how much you can levitate.
Simple and nice game... somewhere i felt it is not relating with the theme. i would also like to see few levels. and something more rather than just starting from one point to another. it is not great but its okay. there is a lot of room for improvement. Good luck :)
interesting game, feels nice to play ! However, I've felt too much acceleration making the neuron slippery, while the blood cell mission was about to give me a slight headache with its psyche effects. Cheers :)
Great Job!