It is the year 2024, after the fall of civilization.
The neo-capitalists are attempting to regain control of the earth, using Life brand cereal as currency.
At the Quaker Oats guy, you are duty-bound by your oath to honesty, integrity, and purity to stop them.
Retrieve all the cereal before it is too late!
WebGL build forthcoming!
How to Play
Make your way through each of the four levels, finding all the cereal boxes around.
Watch out for enemies:
* *Clerks* are patrolling the levels. If they see you they'll give chase * *Capitalists* are often found milling around near boxes of cereal. Beware their binding contracts! * You can fire some of your precious Life brand cereal at the enemies to temporarily incapacitate them.
Controls
Supports both keyboard and controller.
Keyboard:
* WASD/Arrow keys: move * Space: Fire * Escape: Quit
Controller:
* Left stick: move * A: Fire (or whatever maps to "button 0" in Unity)
Known Issues
It's a Ludum Dare game, there's probably something!
Changelog
v0.2, 4/29/2019
Minor bugfix release for the following issues:
* On restart, additional music player gets instantiated * Under some circumstances, picking up an additional life grants 2 or more * A few small cosmetic issues in level design * Mouse click fires projectile * Life bar expands leftwards for negative values (ie on level lose), instead of just not rendering
I like how it was kind of like a stealth game, but the second enemy type made it play a lot differently. I found it a bit easy though. I think the enemy type that chases you once they can see you should be a little faster so it is harder to get away from them.
Cute use of theme and nice sprite work! I wish the camera gave you more of a sense of where you were about to go -- screen transitions caused me to run into people a lot. But it was a fun experience overall!
Amazing game! I absolutely loved the humor of it all. You had me laughing out loud both reading the games description and playing. Awesome, clean, enjoyable, funny. Solid entry my dude!
I agree with @carlsonandpeeters screen transitions didn't make any sense, i would go for stuck or lerped camera following mode, since it would be more pleasing to the eye.
I also lacked some backstory about why the main character is doing what hes doing, even a text would suffice, since we all had the time limit of 2/3 days.
@c1fr1 Yeah, I agree - I generally try to err on the side of making my LD games a bit easy so that people will be more likely to play them all the way through, but I overshot it this time. You're totally right that the enemies who chase you aren't quite the threat they were intended to be.
@carlsonandpeeters & @dioinecail The screen transitions were an experiment that didn't quite work out. I've found that a lerped camera can be tough to tune just right, so was trying something different this time. Ah well!
Thanks for playing and for the great feedback so far!
Comments8
I also lacked some backstory about why the main character is doing what hes doing, even a text would suffice, since we all had the time limit of 2/3 days.
@carlsonandpeeters & @dioinecail The screen transitions were an experiment that didn't quite work out. I've found that a lerped camera can be tough to tune just right, so was trying something different this time. Ah well!
Thanks for playing and for the great feedback so far!