A Space Shooter where you pay for upgrades not with an in-game currency, but with your own lifetime.
Features: 10 enemies with unique weapons Infinite waves to fight through An upgrade system 3 Special attacks - bullet-clearing explosion, temporary shield, and a powerful laser
Controls: Mouse - movement Left mouse button - fire Right mouse button - special attack Middle mouse button - change special attack
This is such a cool idea. It's the most theme fitting game I've seen so far. I can't say clicking on circles was fun but clearly thats the point. The actual gameplay lacked a bit of punch but the idea was very well executed. Good job!
Neat Idea, I went in without reading anything and was wondering why I was clicking circles then it hit me. I get that you yourself are spending time for the upgrades but as right now it seems too slow and punishing to the player and not really that fun, maybe changing the speed of how the circles appear or making them do something else than just appear might make it more interesting, also maybe combining some mechanics from clicker games could make it more rewarding and satisfying to upgrade your ship. Gameplay itself was okay, i feel like the ship collision should be a bit smaller, akin other bullet hells.
Hi, the movement was a little sluggish (compared thith the enemy bullets) but the concept of killing enemies making their bombs explode is brilliant. I liked it very much an it is very original. About the upgrades, It's cool having so many options but I didn't know how much money I had to pay the initial upgrades. I lacked context at this point of the game. I also liked the idea that upgrading the game was like a minigame but it was not very clear why was I playing that game or what would happen if I lost.
Very cool take on the theme! Also I liked the art, and the sound was a nice touch. However I think that the upgrading process is way too tedious, and kind of boring. If the circles appeared faster and moved around I think it would be a pretty solid mechanic.
A pretty decent mouse-controlled shmup with a good amount of challenge, but I don't understand the need of the "Press 10 circles" bit on each upgrade, makes the whole process tedious. Also liked the graphics and music.
I loved the way you used the theme it's really funny, but the upgrade system is quite frustrating because of that. I love your pixel graphics good job, good game overall.
While it fits the theme, the idea of clicking circles is extremely annoying, especially when they are so slow to appear and you can't do anything about it. The ship movements are a bit slow too. I also had audio spacialization issues when using 7.1. Remember to disable spatial blend if using 2D.
Otherwise, the game looks decent and polished. It's just too bad the upgrade mechanic is killing it for me.
Movement system felt a bit sluggish and the upgrade system (even if theme appropriate) just didn't feel worth it compared to just going straight into the core game, which I really enjoyed.
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About the upgrades, It's cool having so many options but I didn't know how much money I had to pay the initial upgrades. I lacked context at this point of the game.
I also liked the idea that upgrading the game was like a minigame but it was not very clear why was I playing that game or what would happen if I lost.
The art and the music are cool too.
Congrats!
Otherwise, the game looks decent and polished. It's just too bad the upgrade mechanic is killing it for me.