Sacrifice your health to revive fallen warriors and send them to battle against your enemies in this turn-based strategy game. Then upgrade your units to make them stronger against specific enemies (and weaker against others). Defend yourself without running out of health.
I think you forgot to make your game "public" on Itch.io, just go on your game's page, click "edit game" and scroll down, it should be right there.
Ich glaube, Sie haben vergessen, Ihr Spiel auf Itch.io "öffentlich" zu machen. Gehen Sie einfach auf die Seite Ihres Spiels, klicken Sie auf "Spiel bearbeiten" und scrollen Sie nach unten, es sollte genau dort sein.
I love the graphics, and the music is cool. It took a bit of figuring out as I'm a dumb English-only reader so I couldn't read the tutorial, but I enjoyed it after.
I didn't understand much but got that I'm supposed to upgrade and protect my place from heroes or the like. The music and graphics and fine but I found the gameplay a bit lacking. Might be more fun if I could understand the tutorial.
@retronator yes, you pretty much got it. You could describe it as a turn-based tower defense game where creating new units and upgrading them costs you health.
I tried playing it a few times and couldn't figure out how the game actually works. I beat the first level but then the second level gave me some trouble. Maybe I missed something in the tutorial as an English speaker. I really enjoyed the art and music though.
The game has 2 languages at the same time, English and I believe the other one is German.
The hill's art is very good and you can see the lanes pretty well.
About the characters, they have different size proportions, and that is a little weird, for example, the rogue has larger pixels than the mage, and both are characters. Maybe keeping the proportions constant will fix this issue.
As the game is in 2 languages at the same time and I can't understand the second language it was kinda confusing to me.
I think I found a bug that froze my actions and I can't summon any minion anymore and when I click on next turn it allows me to click where an enemy spawns and kill it on the go. I think I downgraded to lvl 0 by accident while trying to change which minion I wanted to spawn.
The game has a GREAT Idea (Similar to mine), and fits perfectly with the theme. Maybe polish the rules a little better and fix the language issues it may become a good strategy game.
@shunaky Yes, we actually started to only have german text at the beginning and then translating it all wasn't really our focus. That bug you are talking about is probably intended since you are reviving a unit on a space, where an enemy is already located so they fight. It's not very clear though that it is intended. But thank you very much for your feedback.
Comments27
Ich glaube, Sie haben vergessen, Ihr Spiel auf Itch.io "öffentlich" zu machen. Gehen Sie einfach auf die Seite Ihres Spiels, klicken Sie auf "Spiel bearbeiten" und scrollen Sie nach unten, es sollte genau dort sein.
Englisch wäre auch schön;)
it is Online now
check out my game too :)
I have changed the language to englisch
!!warning I am not a nativ speeker!!
The hill's art is very good and you can see the lanes pretty well.
About the characters, they have different size proportions, and that is a little weird, for example, the rogue has larger pixels than the mage, and both are characters. Maybe keeping the proportions constant will fix this issue.
As the game is in 2 languages at the same time and I can't understand the second language it was kinda confusing to me.
I think I found a bug that froze my actions and I can't summon any minion anymore and when I click on next turn it allows me to click where an enemy spawns and kill it on the go.
I think I downgraded to lvl 0 by accident while trying to change which minion I wanted to spawn.
The game has a GREAT Idea (Similar to mine), and fits perfectly with the theme. Maybe polish the rules a little better and fix the language issues it may become a good strategy game.
That bug you are talking about is probably intended since you are reviving a unit on a space, where an enemy is already located so they fight. It's not very clear though that it is intended.
But thank you very much for your feedback.