No Pain, No Gain is a simple top-down shooter. When you take damage, you get money, and the lower your health, the more money you'll get! Earn enough money to open each gate and move on to the next stage, and try not to die in the process.
Is there any shooting involved? If so I don't know what key it was bound to and the ship rotates in a peculiar way. Why not put some instructions on the web-page? Other than that it seemed pretty solid with a decent tune and smooth 'dodge' game-play.
@paul59 That's a good point, actually, I completely forgot about listing controls. I'll update the description shortly, the controls are WASD for movement and left click to shoot. Thanks for noticing the issue.
I like how the game becomes a sort of balancing act - hitting enemies and bullets to earn coins quickly, but also collecting just enough health to stay alive!
Its not so well balanced, all mechanics work great, but because every enemy drops a live you can spare them up and create a line of lives just just og back and forth on. (PS: the game crashed at 100 enemies per second (I believe the code tried to make it 1 enemy ever 0 seconds instead of 0.01)
@caspercaper17 Yeah the game can definitely be broken. Balance goes out the window once enemies are spawning fast enough that they can just ram themselves into you (and then dropping health upgrades) faster than your invulnerability frames run out. I've had it go down to where it says 1 enemy every 0 seconds, so it seems to cope spawning them in, but at that point I rammed a cluster of who-knows-how-many ranged enemies that had been building up and the game crashed just trying to play all the sound effects.
I loved the idea, that enemies aren't just your opponents, like in most games, but instead they grant you something.
I don't know if it's an exploit or you meant that, but money does not reset between levels. So you could easily pass many of them, just by collecting a lot of gold on the early stages.
That's a very nice game! The idea is really interesting. If I had to find something, I would say that when going to the next level, feedback to the player should be different than when you die. Took me some times to understand if I won or lost.
I really like the concept and the game feeling. Sometimes I miss autoshooting instead to have press shot button for every shot, but I get funny ^^. Greetings for your job!!! ;)
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I loved the idea, that enemies aren't just your opponents, like in most games, but instead they grant you something.
I don't know if it's an exploit or you meant that, but money does not reset between levels. So you could easily pass many of them, just by collecting a lot of gold on the early stages.
Great work!
really loved it and it has really clever mechanics
the controlls are confusing at first tho