Rogue-like with life shop and aging. You start out as a kid and slowly become stronger but eventually after your mid-life, you will become weaker over time. Finally reaching the end of your life. You can trade your life energy at the shop.
Game is made with Javascript, HTML, and CSS. Vanilla JS. No frameworks. Not even JQuery.
Change Log (Only for critical bugs) Weapon refreshes after death
It's hard to tell what the difference between health and life is, as well as what's hitting you and if you're hitting the creatures. The random generation is pretty cool though. Also, your sword's durability doesn't reset on death.
Cool game though! I love roguelikes, and the art style is cute
At the beginning i didnt know there is any difference between HP and LIFE. The rules arent really well explained. However it is fun and reminds me about ASCII roguelikes (but ofc without ASCII :) ).
Yup, nice little game once you get the mechanics. I lasted until level 6. The only thing I'd add is some sort of tooltip so you don't have to continuously pick up weapons to compare them. Solid!
@xcvzxc Yeah I try really hard not to explain too much on purpose because you telling me that you don't understand really helps me know where I need to focus. Thank you so much!
@paul59 Yeah I know what you mean but the issue is I didn't want to rely on mouse overs but I also didn't want to create too many steps for picking up weapons. If you have other ideas, please let me know! Thanks
@memel06 Thanks for your kind words! I'm still working on my drawing fundamentals so I'm not really confident in making polished art. I hope when I get better, I will come back and polish the art up :)
@b3agz Yes normally I would add audio but since this is my first time making a rogue-like, the random map generation was really challenging for me and ate a lot of my time up. I learned a lot and hopefully better judge my ability and use my time more wisely so I can still squeeze in some audios.
I liked the hand drawn graphics as well as the turn based mechanics, lets you play it at your own pace. Some sort of hit indication would be nice, I died a few times without knowing if I actually hit an enemy. Also the stats are hard to recognize in the top corner. Also needs some sort of ending, I killed everyone and explored everything, didn't find any exit or boss.
Great work @heyitsleo! I really love that you did it without an engine and that it's all vanilla JS. Also really dug the art style! Thanks for letting us play and keep up the good work!
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Cool game though! I love roguelikes, and the art style is cute
HP and LIFE concept a bit confusing.
I liked the roguelike gameplay and the overall feeling.
good work!
Nice job.
Only remark like other people pointed out: lack of visual aids on interations with mobs.