Oh cool, someone using SunVox! Music was nice and moody and the pixel art was cool and crispy. Loved the animations, especially the clouds and the lightning. Nice touch and they really brought the game alive.
So, nice to see a tutorial but I'm dumb and forgot the most important bit after reading the whole thing through and played without any memory about the scrolling mechanic. Needless to say that it was quite boring. Then I went for another round and tried to play properly (as far as I'm aware) but didn't really make it any further than on the first run. What is the intended strategy here? I tried to spread myself to both directions as far as possible to gain more energy but the long walk for the robots meant that the far towers kept getting bodied by maggots and then because of the wormholes they eventually boxed me in and ended me.
Well, went for a third (and fourth) try and made it through with the boring strategy of just using three lightning rods and waiting. Not very immersive gameplay...
@antti-haavikko intended strategy is basically grouping up a bunch of robots for a big push and then taking a lightning rod (and the land just beyond it). Rinse & repeat until the whole map is yours. I agree that the game doesn't really punish you for being passive. I'm not sure how it could do that. Maybe worm-controlled lightning rods would give them some advantage or something; I dunno. Thanks for the feedback!
While I did not really find a strategy (the electricity spots did not that reliably attract as far as I noticed) I managed some minutes after being defeated by a multitude of worms. Interesting, first there were very few worms, almost none at all, and then quite a lot at once. But original concept and fitting graphics, good job!
The robots seemed quite difficult to control for me. I did like the graphics of the thunderstorms and when I noticed it the robots getting out of the cart and into the tower. The wall of text explanation could be delivered better in game, and it felt like having more than one beacon at any point might have been what's confusing the robots, so maybe an option to place a beacon clearing old ones?
@argensis Yeah for sure it would have been better to sprinkle in those help messages in the middle of the game. Would have spared me one run of not remembering to scroll. The gameplay wasn't that hectic anyway that you'd easily have time to see some tutorialing while playing.
Cool and unique concept. Definitely kept me enticed for quite a while, though unfortunately I didn't manage to win... I especially liked the art style of the graphics.
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So, nice to see a tutorial but I'm dumb and forgot the most important bit after reading the whole thing through and played without any memory about the scrolling mechanic. Needless to say that it was quite boring. Then I went for another round and tried to play properly (as far as I'm aware) but didn't really make it any further than on the first run. What is the intended strategy here? I tried to spread myself to both directions as far as possible to gain more energy but the long walk for the robots meant that the far towers kept getting bodied by maggots and then because of the wormholes they eventually boxed me in and ended me.
Well, went for a third (and fourth) try and made it through with the boring strategy of just using three lightning rods and waiting. Not very immersive gameplay...
Anyways, good job!
@antti-haavikko intended strategy is basically grouping up a bunch of robots for a big push and then taking a lightning rod (and the land just beyond it). Rinse & repeat until the whole map is yours. I agree that the game doesn't really punish you for being passive. I'm not sure how it could do that. Maybe worm-controlled lightning rods would give them some advantage or something; I dunno. Thanks for the feedback!
check out my game too :)
* Great graphics
* Robots sometimes seemed confused right after spawning like they didn't know which target to go to
* Good sound
Good job.