Sacrificial Defence

by edj99
Overall★★★★★★★★★★2.86
Fun★★★★★★★★★★2.81
Innovation★★★★★★★★★★2.38
Theme★★★★★★★★★★3.12
Graphics★★★★★★★★★★3.44
Mood★★★★★★★★★★2.71
Sacrifice health in order to upgrade your weapons, repelling the incoming invasion.


Controls

WASD or Arrow keys for movement and shooting. Spacebar also shoots.
To upgrade your weapons click the arrow next to the upgrade.

Tools

- Godot Engine
- Aseprite
- BFXR

NOTE: Damage upgrades are currently not implemented.

"Cruising for Goblins", "Level Up"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

screenshot

Comments9

don_kyniu28 Apr 2019, 16:48
Well, i like the idea of health as your upgrades currency. It allows you to play safe or risk and upgrade every time to 1 health point. One thing I think you may consider to change: Shooting is under W, what is a little bit strange for me, because it's more like move upwards button than shooting. Maybe change it to spacebar and btw, put in description controls, even if they are simple like A D to move left, right and W to shoot.
edj99
edj99author28 Apr 2019, 23:44
@don-kyniu Thanks for the feedback. I've added spacebar as another button that can shoot
meursault
meursault29 Apr 2019, 09:06
i really like the art. It was a bit difficult to upgrade while playing because I still had to play the game. After a few upgrades I was crushing all enemies easily :-D
Jani Nykanen
Jani Nykanen29 Apr 2019, 11:12
Nice gameplay and graphics, the game concept was also personal.

I'm just wondering does compo rules let one use CC licensed material, even if one opts the corresponding category out? If it does, then no problem.
paul5929 Apr 2019, 11:34
A different take on space invaders. Fun!

@jani-nykanen for the Compo everything should be created (with the exception of fonts) in the allocated 48 hours.
edj99
edj99author29 Apr 2019, 13:10
@paul59 thanks for letting me know that, I'll try and make my own music for the next ludum dare. I guess I should change my submission from Compo to Jam to keep within the rules now.
edj99
edj99author29 Apr 2019, 13:18
@jani-nykanen I've changed from Compo to Jam in order to keep within the rules
kyavi
kyavi29 Apr 2019, 18:37
cute game, very hectic! lots of bullets raining down! it would be good to have some sort of feedback when a bullet hits so you can get a feel for the hitboxes and when to dodge :)

(minor technical detail) this didn't work on firefox 56 for me, it said to rebuild with assertions enabled.
DeathBySnail29 Apr 2019, 18:51
Neat idea, I did find upgrading early makes it ridiculously easy. I'd play with the difficulty curve a bit.

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