The robot has to find enough scrap to build it's progeny with at the end of it's lifetime. If by then it doesn't have enough scrap, the game ends. It's basically a slot machine. Made a simple background song to go with it.
Liked the song! I felt wishing that I had some sort of choice in how the prospecting happened. Like some sort of rock-paper-scissors type of thing for getting/losing scrap.
@dilauraba@errantlime Yeah! I wish I had the time to implement actual mechanics. The only mechanic currently in place is a random event where you have the choice to turn your scrap into turns for the current robot, at a loss.
Great music and idea, it fits the theme well! I made it to generation 9! now my generation 4 roomba feels old :(
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30 Apr 2019, 17:32
Yeah, the slot machine description isn't very far off. It's total random chance (the factory events are too rare to really matter, and are always a bad deal anyway) combined with stock Unity UI. Maybe let the progeny be built at any time, to add some strategic risk (or at least get some original textbox graphics).
i love sacrificing robots to the scrap motherland.
overall, i really like the concept and the sound design is ace. i feel like it would've benefited from being an idle game, though-- would've been nice to be able to just leave the game running while i manage resources and see how far it goes than pressing a button. would definitely come back though- at least to see how far i can go.
The music is great. I think it would be interesting if you could choose how much scrap to use when constructing a new robot and then use leftover scrap for upgrades, possibly to improve your chances of finding scrap while prospecting. If the upgrades were only for the current robot, it could introduce a decent amount of strategy in choosing how much scrap to save and what robot you should pool your resources into.
Interesting idea but it feels to much like a slot machine (as you described it) for me. Some strategic options would have been nice. The music is excellent though!
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Thanks for playing :)
@dilauraba @errantlime
Yeah! I wish I had the time to implement actual mechanics. The only mechanic currently in place is a random event where you have the choice to turn your scrap into turns for the current robot, at a loss.
Thanks for playing and for the feedback!
@pyoid I really like your game. Left some thoughts on the page.
@banzi Actually never played this game despite it's fame. Gonna check it out.
I made it to generation 9! now my generation 4 roomba feels old :(
overall, i really like the concept and the sound design is ace. i feel like it would've benefited from being an idle game, though-- would've been nice to be able to just leave the game running while i manage resources and see how far it goes than pressing a button. would definitely come back though- at least to see how far i can go.
Congrats with your entry!
Thanks a lot for playing and for the ideas, man. I'm a fan!