A wave based survival shooter game. Will you trade your health? What will you gain? Edit: You may now change the camera sensitivity in the escape menu.
controls are a bit wonky but easily adaptable. the overall atmosphere is pretty dark and nightmare inducing and the background music selection really drives home that point. who knew that boxes and circles can be so threatening.
I can see how it fits within the theme, but I can't figure out how to interact using E. You kill enemies by clicking on them, which you could also mention under the controls. I thought that the audio was alright, but the camera was way to sensitive.
That's a good prototype. The camera can be a little buggy around walls, but that's still impressive to accomplish a 3D game like this one in 48(?) hours.
I want you to know that the character's right foot is very scary.
Can I get the OST on vinyl :D jk but the music and sfx:s suited the game so well, good job! Gameplay was fun, maybe sometimes it was hard to find the enemeis but otherwise a solid entry!
Cool game! Fits the theme well and was fun enough to have me replaying it a lot to try to find out what all the different sigils did. The music/sounds fit the atmosphere really well and add to the gameplay since you have to worry about where the enemies might come from. A few times though I did see that the enemies would walk through walls to the outside of the map to never return.
Comments9
I want you to know that the character's right foot is very scary.
Nice work.
Some camera dodgyness...
I think "trade HP for powerups" is something a lot of people considered, and this is a solid implementation of that!