You, The PoPo, have one job: to "collect" the souls of the cursed with the help of your car!
--- Our team had a lot of fun developing this game, where the point is to run over crazy monsters. It evolved significantly from our original plans, which were notably more aligned with the Ludum Dare theme than the final product. This was the first hackathon for 2 out of the 3 of us, so we're pretty stoked that we pulled this together, and we feel that we really learned a lot in the process.
@beanslasher, yessss! So oddly satisfying to watch their ragdolls fly haha!
@jsec thanks for the feedback regarding the music! What'd you think about the sfx tho?
@cubicode yeah! Will make the change to the handbrake. We actually programmed the car from scratch (didn't use the standard asset car), which was fun but also wayyy to time consuming haha! But hey we learned some cool stuff about programming aerodynamics for falling bodies!
@mieeh glad you like the car! It took aggeessssss! Yeah! we were thinking about making the humans green to make them look like monsters haha we were also playing with the idea of giving all the humans suits and calling them politicians at one point.
I loved to just drive around. It was realy fun to drive, explore the physics and to fly through the air. Also i love that you achieved that one aways lands upwards. It was like a playground where you just enjoy overdriving people. XD
holy crap I jumped off the big ramp and landed right on a barrel and flew away lol, awesome. Great job wrangling new people in and showing them the ropes, that's usually my role on these jams so I know how much time that can take. Fun concept and you really focused on what makes it fun which is the core driving-over-people experience lol.
Is that music from something? I swear that tune sounds so familiar but I can't pinpoint it!
Comments13
Simple but effective level.
I only think that the handbrake is to hard, and it would be nice if you could somehow restore your health.
Unfortunatley I was never able to collec all souls, but I will come back and try again later.
@jsec thanks for the feedback regarding the music! What'd you think about the sfx tho?
@cubicode yeah! Will make the change to the handbrake. We actually programmed the car from scratch (didn't use the standard asset car), which was fun but also wayyy to time consuming haha! But hey we learned some cool stuff about programming aerodynamics for falling bodies!
Thanks guys for trying the game out!
I would have liked it if the monsters looked a bit more like "monsters" and not just gray humans with hats (:
Cool game!
Is that music from something? I swear that tune sounds so familiar but I can't pinpoint it!