Temple of Life

Temple of Life

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.29
fun: 3.27
innovation: 3.00
theme: 3.48
audio: 3.18
humor: 2.46
mood: 3.14

Description

You have stumbled upon a temple that demands you pay with your life in order to get the keys that grant you access into the temple. You try to run but the guardian at the entrance intimidates you so you decide to go in.

Can you make it passed all the floors of the Temple of Life with out perishing?

Swap Shop

Spend your life wisely here to ease your trials.

Controls

- Movement: WASD / Arrow Keys
- Use/Pick Up Orb Key: E, Left Mouse Button
- Pause Menu: ESC

How to play

- Use your life to buy keys
- Use the keys to turn OFF the various traps
- Find the big terminal to activate the exit
- Make your way back to the exit to win
- Keys used on smaller terminals can be re-collected

Navigate the through the treacherous temple avoiding the traps that lies within

Find the terminal that activates the exit pad

Make your way back to the pad to finish the level

There are a total of 4 levels to complete

Team

- Programmers: Nelson, Travis
- Music: Jesse
- Graphics and Level Design: Michael

3D Models

This time we did not have a 3D artist so we opted for assets from the unity asset store
We are opting out of graphics rating because of this but if you like the artwork, please let our Graphics Artist know :)

Post Mortem

This time around we managed to get all the features we wanted to have and were so excited of having a full day to replace stock images/models with better looking ones that we forgot to playtest and playtest hard! (Rookie mistake, I know) so the game may be harder than anticipated to the point that it may be unwinnable. A lesson well learned for sure. As time allows, we aim to make a post-jam version to fix the little bugs here and there and make sure the game is winnable without requiring luck or perfect timing. lol

Known Issues the post-jam version attempts to address

- WebGL does not render the graphics therefore the exit pad doesn't light up but if you hear the sound then you found the right terminal (fixed by changing the model an adding particle system)
- Spikes' timing are hard to navigate
- Turning off spikes, leaving a room and re-entering the room causes them to rest their position though still disabled
- You can quickly put/take a key which is more funny than anything :) but can make you lose a key lol (sorry)
- The keys in the UI change size when they change state (I actually think its funny in a good way lol) :D <-- still happens - lol
- Music volume doesn't change the music volume
- Did not take the time to play with the sound ranges so some sound far/too soft or too loud (another rookie mistake)

Still Happening
- UI changes in size
- UI doesn't always properly reset

Even still we hope you like it and thanks for playing!
Found a bug?
Tell us on Discord