
The DESCENDANT

The Descendant is a platformer about sacrificing your life for your community.
Controls
* Left / Right Arrow => Move left and right* Space => Jump
* Z => Normal mode => loads an arrow
* Z => on a loaded arrow => Fires the arrow
Genres: platformer
Tools: Unity
Comments12

Jam3731 May 2019, 14:57
Really cool level with some neat new platformer mechanics! I think you should tutorialise jumping on enemy heads before the arrows tho, just because then it makes the 'killing yourself on spikes' puzzle a little more clear.
Also really like the art for zombies!
Also really like the art for zombies!

Rudra Nil Basu1 May 2019, 18:01
Hey @jestemstefan , thanks for playing!
(Spoiler) So the idea behind the first spikes is to sacrifice your life by jumping on the spikes (and turning yourself into a zombie) and using the next member (which spawns when you die) to use the zombie as a platform by jumping on it's head and crossing the spiked platform.
@jam373 yeah, I was divided on the placement, went ahead with the *'killing a zombie first'* tutorial since that would introduce the zombie without putting them into a mechanic directly. Probably wasn't a good idea since gamers are well aware of what a zombie is and people would end up killing the zombie first. Thanks for playing, glad you liked the game and the zombie programmer-art :stuck_out_tongue:
(Spoiler) So the idea behind the first spikes is to sacrifice your life by jumping on the spikes (and turning yourself into a zombie) and using the next member (which spawns when you die) to use the zombie as a platform by jumping on it's head and crossing the spiked platform.
@jam373 yeah, I was divided on the placement, went ahead with the *'killing a zombie first'* tutorial since that would introduce the zombie without putting them into a mechanic directly. Probably wasn't a good idea since gamers are well aware of what a zombie is and people would end up killing the zombie first. Thanks for playing, glad you liked the game and the zombie programmer-art :stuck_out_tongue:

CarlsonAndPeeters2 May 2019, 08:18
Cool game! Ran into a couple bugs with zombie behavior, but that's to be expected in a jam. The arrow mechanic was nice and I could see it being expanded into a larger project. And thanks for tuning into the stream!

Shunaky3 May 2019, 20:28
Nice game, I liked that you can stick one arrow to te other, it really helps on that tall wall

Balance6863 May 2019, 21:03
Nice entry! I like the player sprite, the level design, and the jumping on arrow mechanic. The tie in with the theme is a bit loose but I see what you're going for with it. I found the way the camera jumps side to side when you turn a bit jarring. It looks like you're rotating or negating the scale based on a point at the center of the screen perhaps? If the goal is to maintain the camera distance from the direction you're traveling maybe lerping its location would be a better approach just to smooth things out. Either way, good job on finishing!

dougLima3 May 2019, 22:17
Cool game, the camera needs a bit of work. I got the mario snes feeling, very cool. Nice entry!
Yadi4 May 2019, 23:12
nice game bro! lots of creative mechanics. wish I had read the comments first! took me a long time to figure out how to get pass the spikes.

cheesepencil4 May 2019, 23:40
Tricky... cool entry, neat new mechanics

ursagames5 May 2019, 00:41
Thank you for submitting your game to be played on my stream!
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp

Franciszek Pyrć5 May 2019, 07:57
I've played this game in a video.
The light offset makes turning around weird. Great entry!
The light offset makes turning around weird. Great entry!

jjjjason6 May 2019, 03:09
That's a pretty cool mechanic!! And definitely only one you can discover through experimentation. When it looks like there's nothing you can do but die, guess I'll die then.
Also, I don't know how intended this was, but arrows make great makeshift platforms!
For feedback, obviously more levels would be great. People had already mentioned above, but the over-eager camera is quite jarring, and while very aesthetic, I'm not sure how much the fog-of-war contributes to the game.
Also, I don't know how intended this was, but arrows make great makeshift platforms!
For feedback, obviously more levels would be great. People had already mentioned above, but the over-eager camera is quite jarring, and while very aesthetic, I'm not sure how much the fog-of-war contributes to the game.





How to go past first spikes? I tried different thing like 20 times and nothing works.