The Devil's Lettuce

The Devil's Lettuce

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 1.75
fun: 1.50
innovation: 2.00
theme: 2.00
graphics: 2.00
audio: 1.00
humor: 3.75
mood: 2.25
https://www.youtube.com/watch?v=HXikgC3z8jM

Description


Basic Gameplay


Due to time constraints the gameplay is very limited. You can go get some babys from Manny and plant them in the fields. Wait some time for them to grow into slaves and repeat.

Known Issues & Upcoming Features

We went a little over ambitious for this jam so we have a few missing features and bugs that ended up in the jam build. We wanted to build a whole sandbox experince in the span of a weekend. @Mortifix, even warned us in the beginning that our idea was too ambitious, but one can dream. We plan to continue on this project a little bit more even though the jam is over.

Time Limitation Issues

1. "Plants" are not stuck to the grid
2. Movement is a tad slippery
3. Slave construction mechanics were left out due to time
4. Item shops were left out due to time
5. NPC reputation system was left out due to time
6. The entire "Your life is currency" currency system was left out due to time.
7. Music was left out due to time.
8. Sound effects were left out due to time.

Features we are interested in adding

Of course, we plan on hitting everything that is missing, but then we want to go a step further to make the game more enjoyable.

1. Basic equipment system (You can see the start of this in the inventory)
2. More NPCs
3. Larger map
4. Mechanics to changes tilemaps. Ex. Cut down a tree or till soil
5. Overworld raiding
6. Baby variations, such as twin baby.

Screenshot



Credits

![toda.png](https://toda.cloudsumu.com/discord)
Code & Game Design - @Joseph Manley

Art & Map Design - @Mortifix

Art - @Literal_Filth
Found a bug?
Tell us on Discord