The Necromancer Saga: Endless Dungeons

The Necromancer Saga: Endless Dungeons

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.30
fun: 3.20
innovation: 2.90
theme: 3.35
audio: 2.73
mood: 3.48

Welcome to the Necromancer Saga!

In this adventure, you're a novice of the dark magics, trying your best to improve as a necromancer... Your mentor asked you to bring a very special book: The Necronomicon. This book will allow you to reach the next level in your path as a Master Necromancer. The only thing standing between you and that book is a dungeon filled with guards, trying to keep that precious book away from the wrong hands.

Sadly, your powers are still weak, and wielding such dark magic creates a huge burden in your own humanity, as bringing back something from the death requires a high price. Not everything's lost though, as you are well familiar with the other schools of magic, proficient in the _art of healing_, and dangerous with the power of _firebolts_.

Use these powers wisely, as the sole fuel of them are other human souls...

Some Screenshots



Controls

- Right Click to move the mage
- Left Click to cast fireball
- Space to summon a skeleton
- A/D to move camera around the player
- Mouse wheel to zoom in and out
- C to heal (uses one available skeleton for summoning).

How to Play

Find your way to the Portal at the end of every level to advance in your quest.

A little bit about the game...

Graphic assets were all brought from the asset store, so we opted out of the Graphics category, becase it just wouldn't be fair... Anything else, such as music kindly made by @Fran198, is made in the actual 72 hours of the Jam event.

- @frankitox16 : Programming/Development
- @Fran198 : Music/Art

Hope you enjoy it!

Note: Windows executable is highly recommended, as the Web version might run out of memory while generating the map. If you just want a feel for the game or just don't want to download it, be aware that bugs may appear in the Web version (just refresh the page until it works...)

UPDATE 1


List of bugfixes:
- Lighting is improved. Now you can actually see behind those shadows!

Before

After

- Loading screen now's working as it should (It's used to avoid that camera flickering at the beggining).
- Lowered music volume as it was too high.
- Skeletons now fight the enemy that was hit by a fireball, if they weren't attacking before.
- Added particles to fireballs when they collide with an object to provide more feedback on the player when it's attacking an enemy
- Enemies were nerfed. (Needs a bit more playtesting, as I find them a bit too easy. I'll probably do a balance patch later).
Found a bug?
Tell us on Discord