Little puzzle game where the snake body is the solution.
You are what you eat.
Enjoy!
Disclaimer: The web version takes you to the level selection menu instead of the next level because HTML5. The original version (Windows) does let you play all the levels in sequence without having to access the level selection menu.
Very cool concept, I was also really impressed when I saw that there's 25 levels 😮 I've tried a couple but I will definitely keep the game to continue later on, great job!
As usual, Le Slo makes another great puzzle game! I really like how level 5 teaches the player the mechanic of splitting up the body, It's a great example of a textless tutorial. I'm about halfway there, the puzzles are challenging, but never get frustrating. Good job! :smiley:
Wow great use of level design to teach the player how each mechanic works. Excellently done. Unfortunately I got stuck on some of the body splitting levels, it was not a task I could quite wrap my mind around.
Really good job on a polished game. Smart idea for the mechanics and I really liked the background music. Also, your rampup in difficulty and teaching the player was great. I'd recommend increasing the snake move speed a bit. Other than that, great work!
I like puzzles! This is very good one. But I need to say it is not obvious from start that you may bite off the tail. The graphics and musics fit the game ideally.
I love the puzzle aspect its very fun however, from the first couple of levels im not really seeing the your life is currency theme. But Other than that Great Game!
This is a pretty awesome puzzle game! Kind of cool that you could leave parts of your tail behind and use it to solve the puzzles. Sometimes I had a hard time wrapping my head around which parts of the tail would get cut off but that's just a small bump in the road. Overall I enjoyed the game, great job!
Mechanic is awesome! I love how you explain everything only by using level design. Also, I like the music and sound design. The one thing I had a problem with sometimes is that I'd move a few tiles, all at once, if I hold the button. Maybe add some wait time after each input. Other than that, it's a very cool game! :thumbsup:
So clean!! The puzzle design was so elegant and intuitive. I liked the levels a lot. And your presentation is killer! Even the level selection was juicy. Kudos!!!!
Finally beat it! Fantastic puzzle game. It really racked my brain. Some puzzles I tried brute forcing, which never worked. I had to think out the solution each time. The sound effects were spot on. And I appreciated the restart key being so fast and painless. You can punch this up with some better graphics and light-weight animations. Definitely worth exploring into building a full game. Great job!
You thought it was a snake, but it was actually the ouroboros.
I love how forgiving the movement is. There are a lot of movements that you can't make in traditional snake, but which you allow for here due to the puzzle nature. There wasn't ever a time where it "felt" like I should be able to do something but wasn't.
It's already a pretty complete package I think. The graphics are great and all go together and the atmospheric music is nice but doesn't annoy after hearing it for a long time (trying to solve the puzzles). I'm not yet at the point where I feel I really get the the mechanics. There are still levels I solve by accident. But very very nice game.
Awesome game. I never give my ratings but this is a complete 5 stars for me.
Some good points: - the mechanic, simple to understand but difficult to master - the awesome art direction, graphics and music really act together to display a very nice puzzly ambiance - the quality of life features, the Z button, the possibility to do every level in the order we like - the level design and progression, smooth, we learn by trying and doing instead of being teached, well done - the game feel, I eventually began to thought of myself as a real snake and began thinking "the snake way", figuring out how I could manage my body structure and playing with it was very cool
Some notes: - The second half of the game maybe feels a bit like another game (almost a big truck simulator where you need to park backwards :O) - I figured the trick for levels 16+ quite early: that's the good point when your game mechanic is super clean. - I feel like there was a bit of not knowing where you were going with levels ~8-15 as I felt they were of inequal difficulty. I managed to do some of them very easily while others were really hard. - the few last levels really stand out for me: they're interesting, diverse, use about all the abilities we've learn and teach/ask us to rethink them under a new light, great stuff. - the last level was weirdly easy
One question: - how do you come up with your levels? Is it mainly by designing a mechanic and then testing a bunch of things?
Comments33
I'm about halfway there, the puzzles are challenging, but never get frustrating. Good job! :smiley:
I like how the levels build up and let you discover each new trick gradually. Nicely done!
Graphics also look cool and the audio is great.
The graphics and musics fit the game ideally.
For me one of the best so far.
Congratulations!
I also make a game for LDJAM. Try it, rate it and comment. Please.
https://ldjam.com/events/ludum-dare/44/junkebox-panic
I love how forgiving the movement is. There are a lot of movements that you can't make in traditional snake, but which you allow for here due to the puzzle nature. There wasn't ever a time where it "felt" like I should be able to do something but wasn't.
I'm not yet at the point where I feel I really get the the mechanics. There are still levels I solve by accident.
But very very nice game.
Some good points:
- the mechanic, simple to understand but difficult to master
- the awesome art direction, graphics and music really act together to display a very nice puzzly ambiance
- the quality of life features, the Z button, the possibility to do every level in the order we like
- the level design and progression, smooth, we learn by trying and doing instead of being teached, well done
- the game feel, I eventually began to thought of myself as a real snake and began thinking "the snake way", figuring out how I could manage my body structure and playing with it was very cool
Some notes:
- The second half of the game maybe feels a bit like another game (almost a big truck simulator where you need to park backwards :O)
- I figured the trick for levels 16+ quite early: that's the good point when your game mechanic is super clean.
- I feel like there was a bit of not knowing where you were going with levels ~8-15 as I felt they were of inequal difficulty. I managed to do some of them very easily while others were really hard.
- the few last levels really stand out for me: they're interesting, diverse, use about all the abilities we've learn and teach/ask us to rethink them under a new light, great stuff.
- the last level was weirdly easy
One question:
- how do you come up with your levels? Is it mainly by designing a mechanic and then testing a bunch of things?
Really, man. Brilliant.
see ya
Awesome game!