Really nice concept, although it becomes trivial once you figure out you can spam turbines in a row. If the wind lost energy as it flies through the turbines it would help make it more strategic. Good job overall!
Really nice idea, that fits the game perfectly. At first I thought you could only place the windmills at the player position, which was really hard with the slow movement. But when I understood the game it made more sense. Maybe there should be a limit on how many windmills one can place. Once you reach a critical mass, it's impossible to lose.
For you first compo, great job! The game works and is enjoyable! The biggest issue I found was that sometimes the "wind" would appear off the screen and I couldn't do anything. Besides that, good job :smile:
Congratulations on sticking it out and submitting a complete game for your first jam! The game fit the theme and it works. I'm still trying to figure out if your title is a pun or you didn't like your own game haha. Keep it up!
Congrats for completing your first ever Ludum Dare! This game kind-off deviates slightly from the theme, but hey it works. I think the style of the graphics achieve here gives off a unique effect seperating from the rest of the submissions. Solid game, also 5/5 for the pun
Not bad for your first entry, but the robot is way too slow to be effective. You're basically hoping for the wind to keep blowing on the same windmill, and the recovery rate doesn't last long enough for me to wait for another gust without dying. Unless I'm missing a mechanic, but increasing my healthbar didn't help me in the slightest. Instead, I just emptied it when I didn't want to.
But hey, great job nonetheless, it's always cool to see new ideas. Your mechanic has some potential, but I can't figure out how to exploit it :/
You managed to get an idea and create a working product without major bugs.
theme is fitting!
keep working and create a post compo version with all the improvements :)