Stranded on an island, your only companions are flesh eating monsters that want to steal your money. With money being your life you can't just let them take it. So you defend it viciously with your only weapon: a teacup. But be warned, the monsters are growing ever stronger, so you must too. Be careful though, strength comes with a price, just be sure you can pay that price.
This is my first ludum dare, and my first game using Unity. I must admit I am surprised that I made it. So of course I am jumping off the walls (mentally) from pent up tension. Anyways, I hope you like my game, I'm going to go pass out now.
(Xbox one controllers are supported, not sure about other controllers)
Graphics style remind me don't starve ! Very cool, there is a bug with tree we can walk on the base otherwise it's good, maybe little void but it's a very good start !Good job!
Nice one! The 2D art and fluid motions are great. The game mechanic fits the theme very well, you only need to be careful, when you kill the last enemy to not unintentionally select a skill.
@robowarrior1982 I original had a collider on the trees but I had to remove them due to bugs when exporting. But thanks for the feedback! I do plan on polishing the game after the jam, so any feedback or bug reports are greatly appreciated.
Overall a good game. The art is quite nice and the interpretation of the theme is very good. I fellt that the hitbox for the cup was a bit clunky, since you had to stand beneath to hit the monsters. And some kind of music would have made the game even better. Good idea!
@frostdragonliz I was rushing near the end, and completely forgot to add transitions to stuff like the upgrade screen, even though I had been reminding myself to not forget to add transitions throughout the jam. I'm pretty sure my brain fell asleep during the final hours.
@henanboy I feel you there! :D When giving feedback I always need to remember that the dev probably wanted to add that feature, but just didn't get chance!
Very good entry, great job! Loved the animations and character design. I had fun playing your game, you should be really proud for making this your first game on Unity!
Art was great and the characters were a lot of fun. Would love to see the idea of a fancy man on a desert island expanded on; its a funny concept. Combat was a bit tricky, I couldn't really figure out how to reliably avoid damage. Congrats on your first jam! And thanks for tuning into the stream!
I like the sense of humour here, and that Don't Starve-esque animation.
When I completed a level, I was in the midst of spam-clicking to attack the monsters. The menu immediately popped up, and I chose an option there without being able to read it. Adding a delay would prevent that.
I really liked the art style and theme... the sound effects worked really well too. It's a fun concept to run around the map looking for the monsters with a cup of tea!
It might be a good idea to have the monster be knocked back a little when we hit him, as he is already very close, and it's difficult to avoid damage.
Decent game, I liked the art you made for it, and after knowing the sound effects you created with sound from you I got a chuckle out of them. The water to me was especially cool in your video, but could not see it much in the game. Few things to note, the attack radius is interesting I could attack enemies 360 around me, maybe I am throwing tea on them :P Little bug in the animation when you attack and run at the same time, looks like you do not have the animation for both. Keep up the great work!!
Overall, a very good game with a cool idea and an interesting graphics choice. I feel like there could be more upgrades, different enemies, and more music/sound, but for a 24hr jam it was good.
@pcoridan I just set a collider around the player for the attack range. As for the animation, I couldn’t figure out how to get the animations to transition seamlessly, at least not without a lot of playing around with unity. Thanks for the feedback.
@ryfi Thanks. I plan on adding some more stuff and doing a lot of polish after the jam.
@pcoridan I just set a collider around the player for the attack range. As for the animation, I couldn’t figure out how to get the animations to transition seamlessly, at least not without a lot of playing around with unity. Thanks for the feedback.
@ryfi Thanks. I plan on adding some more stuff and doing a lot of polish after the jam.
@pcoridan I just set a collider around the player for the attack range. As for the animation, I couldn’t figure out how to get the animations to transition seamlessly, at least not without a lot of playing around with unity. Thanks for the feedback.
@ryfi Thanks. I plan on adding some more stuff and doing a lot of polish after the jam.
@pcoridan I just set a collider around the player for the attack range. As for the animation, I couldn’t figure out how to get the animations to transition seamlessly, at least not without a lot of playing around with unity. Thanks for the feedback.
@ryfi Thanks. I plan on adding some more stuff and doing a lot of polish after the jam.
@pcoridan I just set a collider around the player for the attack range. As for the animation, I couldn’t figure out how to get the animations to transition seamlessly, at least not without a lot of playing around with unity. Thanks for the feedback.
@ryfi Thanks. I plan on adding some more stuff and doing a lot of polish after the jam.
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I also need that cup.
@robowarrior1982 I original had a collider on the trees but I had to remove them due to bugs when exporting. But thanks for the feedback! I do plan on polishing the game after the jam, so any feedback or bug reports are greatly appreciated.
@frostdragonliz I was rushing near the end, and completely forgot to add transitions to stuff like the upgrade screen, even though I had been reminding myself to not forget to add transitions throughout the jam. I'm pretty sure my brain fell asleep during the final hours.
When I completed a level, I was in the midst of spam-clicking to attack the monsters. The menu immediately popped up, and I chose an option there without being able to read it. Adding a delay would prevent that.
Good job on completing your first entry!
I really liked the art style and theme... the sound effects worked really well too. It's a fun concept to run around the map looking for the monsters with a cup of tea!
It might be a good idea to have the monster be knocked back a little when we hit him, as he is already very close, and it's difficult to avoid damage.
@ryfi Thanks. I plan on adding some more stuff and doing a lot of polish after the jam.
@sver Haha, thanks.
@ryfi Thanks. I plan on adding some more stuff and doing a lot of polish after the jam.
@sver Haha, thanks.
@ryfi Thanks. I plan on adding some more stuff and doing a lot of polish after the jam.
@sver Haha, thanks.
@ryfi Thanks. I plan on adding some more stuff and doing a lot of polish after the jam.
@sver Haha, thanks.
@ryfi Thanks. I plan on adding some more stuff and doing a lot of polish after the jam.
@sver Haha, thanks.