
Tragedy of MAC -83F
On Boot Instructions - Unit MAC-83F
Select a sub module during startup to divert battery power to that module. Active modules provide additional abilities for you to execute. Passive modules maintain your basic operating functionality, but can be disabled if you don't have the power to spare.
Each module will cost you one unit of your reserve battery, damage to this system may negatively affect maximum battery capacity. But it may be the only way to proceed
Controls:
A / Left Arrow - Move Left
D / Right Arrow - Move Right
W / Up Arrow - Jump
W / Up Arrow (In Air) - Double Jump (when powered)
R - Reboot (Restart Level)
Esc - Quit to title
Space (Press) - Hover (when powered)
Reach the end level door in order to proceed. The door will be powered and activated at the cost of your own internal battery.
Select a sub module during startup to divert battery power to that module. Active modules provide additional abilities for you to execute. Passive modules maintain your basic operating functionality, but can be disabled if you don't have the power to spare.
Each module will cost you one unit of your reserve battery, damage to this system may negatively affect maximum battery capacity. But it may be the only way to proceed
Controls:
A / Left Arrow - Move Left
D / Right Arrow - Move Right
W / Up Arrow - Jump
W / Up Arrow (In Air) - Double Jump (when powered)
R - Reboot (Restart Level)
Esc - Quit to title
Space (Press) - Hover (when powered)
Reach the end level door in order to proceed. The door will be powered and activated at the cost of your own internal battery.
Genres: platformer
Comments3


Tempii3 May 2019, 09:51
Hey, interesting idea. It seems there are some issues with the abilities though, sometimes I fall really slow and sometime not. I feel like this could be related to the hover mechanic but not in the intended way. Also it is very unreliable, if the character actually jumps, also not sure, if this comes with the later limitations (no motor?) and should be this way though.
The only thing, which definitly seems to be not as intended is the battery, it becomes lower and lower but even on restart doesn't reset to 4/4.
The only thing, which definitly seems to be not as intended is the battery, it becomes lower and lower but even on restart doesn't reset to 4/4.

hubol8 May 2019, 23:22
There are a lot of things here that impact the usability:
- There is a lot of explanatory text at the beginning in a very unfriendly font. It is actually a very simple concept, but I am not sure why it takes so many words to explain. The all-caps monospace font makes it really hard to read.
- The controls feel very unpredictable and unresponsive. I would sometimes lose the ability to do a single jump. If this was a mechanic it was not clear.
- The restart level button takes too long to take effect. I would reduce the fadeout time significantly.
I appreciate that you took the time to include some sound effects. Many people don't bother. The sound effects aren't particularly interesting but at least they are there. If anything, I hope that making this game motivates you to practice making a platforming game in Unity!
- There is a lot of explanatory text at the beginning in a very unfriendly font. It is actually a very simple concept, but I am not sure why it takes so many words to explain. The all-caps monospace font makes it really hard to read.
- The controls feel very unpredictable and unresponsive. I would sometimes lose the ability to do a single jump. If this was a mechanic it was not clear.
- The restart level button takes too long to take effect. I would reduce the fadeout time significantly.
I appreciate that you took the time to include some sound effects. Many people don't bother. The sound effects aren't particularly interesting but at least they are there. If anything, I hope that making this game motivates you to practice making a platforming game in Unity!



The only thing, which definitly seems to be not as intended is the battery, it becomes lower and lower but even on restart doesn't reset to 4/4.